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Dumb question amnesty

Discussion in 'Druze Bayram Security' started by Magekiller, Apr 3, 2020.

  1. Magekiller

    Magekiller New Member

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    Ok this might be a dumb question for me asking but like the title says dumb question amnesty.

    The Druze have a grenade launcher that launches both E/M and the Nimbus grenades. Is that all it launches or can it launch light grenades too?
     
  2. toadchild

    toadchild Premeasure

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    Just the ones it says on the profile. E/M grenades are still pretty mean, though, since you can potentially isolate multiple models in a single hit.
     
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  3. Magekiller

    Magekiller New Member

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    Ok that is what I thought it was. I just wanted to be sure.
     
  4. Magekiller

    Magekiller New Member

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    How does spec fire work in a link team against a camo marker?
     
  5. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

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    you cant spec fire a camo marker unless you hit a non camo troop, equipment, etc with the same template.

    Ahh, and also Burst 1 only
     
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  6. Magekiller

    Magekiller New Member

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    Can you hit a rail of a building
     
  7. tox

    tox SorriBarai
    Warcor

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    You cannot target scenery if the template cover also a model
     
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  8. Magekiller

    Magekiller New Member

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    Ok please someone, anyone help on this mine stuff and E/Mauler stuff. Last night and Last week, implanted two different people ach each one told me something different. I just wish I who has played a while, break it down better so that I can fight logically with them when it comes to mines and stuff simular to them.
     
  9. toadchild

    toadchild Premeasure

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    I’m not sure what your question is.
     
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  10. Solodice

    Solodice Freshly Squeezed Troll

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    There is no question here. What do you want help with? How to use mines? How mines work?

    Also, for the love of everything holy clean the spelling and grammar up, sheesh.
     
  11. Magekiller

    Magekiller New Member

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    Ok, sorry for the confusion it was late for me last night and I didn't get much sleep because of moving houses. Now my question is with mines in general. I do know friendly models and civvies are safe from the blast template.

    Here what gets me and tell me if I'm reading into it or not. The trigger area of the mine is also the same area for the blast area?

    E/Mauler is same a regular mine but it's just an e/m, so it follows the course as it would like a virus mine would?

    The one who triggers the mine, is the one who gets the template? Or is everyone under the template if one person triggers it off?
     
  12. toadchild

    toadchild Premeasure

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    When a mine triggers it affects the area under a small teardrop template. The model that set off the mine must be touching that template, but you otherwise can position it how you see fit. (The skinny end always has to touch the mine, of course)

    The trigger area is the entire area that could be hit by a template. This is a large zone in a circle around the mine. However, when a mine goes off you only place one template, so other targets may not be hit if they’re in a different direction.

    E/Mauler and Viral Mines follow all the same rules, but have different ammo types for targets hit by the template.
     
  13. colbrook

    colbrook Grenade Delivery Specialist

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    Remember that once triggered the mine acts the same as any other Direct Template Weapon, so catching an entire Fireteam of a nearby camo token is totally viable, and with an extra -3 to Dodge as an added bonus.
     
  14. Magekiller

    Magekiller New Member

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    So let me get this right, when the mine goes off. The small teardrop template is used from the mine to the model that attivave when the trigger area. It only goes to that model in the zone and no where else right or wrong?
     
  15. colbrook

    colbrook Grenade Delivery Specialist

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    It would hit any other troopers that were under the small teardrop template as well, though the template must be placed in a way that the triggering model is under it.

    From the Wiki:

    "The design of modern anti-personnel mines has its roots in the mid-20th century Claymore models. The function of this weapon is to propel large quantities of shrapnel in a narrow arc toward the enemy who triggered it, potentially injuring more than one enemy soldier. The complex, quasi-intelligent IFF mechanisms of modern mines ensure that they will under no circumstances affect a member of the army who laid them."
     
  16. toadchild

    toadchild Premeasure

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    Key bullet points:
    http://infinitythewiki.com/en/Mines
    • Once on the game table, Mines must trigger when an enemy figure or Marker declares or executes an Order or ARO inside their Trigger Area.
    • As a Direct Template Weapon, when a Mine triggers it places a Small Teardrop Template with Damage 13 and Shock Special Ammunition.
    • The Small Teardrop Template must be placed so that it affects the enemy figure or Marker that triggered the Mine.
     
  17. Space Ranger

    Space Ranger Well-Known Member

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    To try to illustrate a bit. The red enemies team moves into range of mines trigger area on it's first half order. You can place the template over any of the troops in the trigger area. You might want to get more troops but they might just be simple troops. But the single one is a specialist or something that really needs to die. Because it's a fire team, you can do this. if it's not a team, you must choose the one troop that moved in.

    upload_2020-6-11_12-11-7.png
     
  18. Teslarod

    Teslarod when in doubt, Yeet

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    Note that you're not forced to trigger a Mine straight at the target in any direction.
    You can angle however you want, including into the ground or the air to catch/avoid additional models.

    With the noteable exception of Engaged models engaged to the target always getting hit (cancelling your Mine in the provess if friendly), it's almost always possible to catch the triggering model without getting your template cancelled thanks to the latest FAQ fixing the problem with Civilians.
     
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