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Druze hacking

Discussion in 'Druze Bayram Security' started by FrozenMittens, Apr 14, 2019.

  1. FrozenMittens

    FrozenMittens New Member

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    Hello forum friends,

    I’m gonna pick up Druze for fun here soon so I’ve been messing around with some list building. Coming from Yu Jing and Aleph, the biggest thing I don’t understand is Druze/brawler hackers.

    So I was hoping that the forums could educate me on why I would take them. I see them as just another way for my opponent to hacker me and force aros I might not want with the Druze normal wip score. But I’m probably looking at them wrong cause everyone seems to like those load outs.

    Why do you take the hackers? Which ones do you take? Do you run them in fire teams? Haris? Duos? Lone soldier?

    I’m not critiquing the load outs or the concept of an innately unhackable model becoming hackable. Just trying to understand (cause it’s different then how i’ve run hackers before), to educate myself and become a better player through it. Thanks.
    :)
     
  2. Maksimas

    Maksimas Maxi

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    Now, I'm no expert here, but I think this might have something to do more so with the fact Druze has some ridiculous Repeater coverage available.

    AVA 3 Pathfinders ( Or Weibing in HI talk. ) and AVA 2 Fugazis ( Chaiyi in HI talk. ) is already 5 Repeaters that are easy to slot into most lists. Toss in the Baggage Bots having Repeaters ( Barring the EVO ) and the Peacemaker Armbots Repeater, you already have a lot more repeater coverage than most...
    Then there's the Hunzakuts, which carry Deployable Repeaters on two of their profiles and Valerya as well as the Druze Hackers toting Pitchers around, it does sound relatively easy to make the table into your own personal hacking area.

    So I assume this is used alongside defensive fireteams of 4+ members to essentially force enemy hackables to eternally suffer hacking AROs on the constant.

    And I suppose the Druze KHD can toss a repeater out and use it to hack an enemy hacker to hackdeath.

    But this is just my guess.
     
  3. McNamara

    McNamara Merc Rep

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    I guess you can play Druze without hacking just fine. I do love Remotes though and always take some, so I need a Hacker. The goto is Valerya because she can boost the Rems plus Wildcard makes her a useful specialist in every situation. And then it's good, but not absolutely necessary, to take a Killer Hacker too to protect her. With the strong repeater net Druze are quite competent when it comes to hacking, so it's not downright a disadvantage, it basically evens out, just like it should.
    And if you take Scarface, having a Hacker is kinda a given too, and don't forget they are specialist too, so they can earn you points as well.
    Of course Druze aren't Nomad, CA/Aleph level good at hacking, but they work just as good as Corregidor, YuJing, Haqq or PanO.

    Having a Hacker in a full core link team does make them vulnerable against Hacking, but having SSlv2 does prevent other hackers sneaking around your repeater. So yeah it's a wash, just test it out and see what you suits you best. I guess the good thing about Druze and their small roster is there really aren't any bad choices. Bounty hunters seem a bit redundant to me in DBS, but some people like 12 point Order cheerleaders, which can bring a nice surprise.
     
  4. atomicfryingpan

    atomicfryingpan Well-Known Member

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    Yeah the druze have a great infowar game. Repeaters and pitchers for days. I love being able to just completely make a no go zone for heavy infantry and tags.
     
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  5. toadchild

    toadchild EI Aspect
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    @McNamara - my most common bounty hunter use is in a duo with Gromoz to give her a bodyguard when running up to reach an objective.
     
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  6. PensivePanther

    PensivePanther Active Member

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    I often take Gromoz for the wildcard and the flexibility of her normal hacking device. I often back her up with a killer hacker so she's not so exposed. From there I typically consider an assault hacker druze because I also find myself dealing with Yu-Jing HI and Aleph REMs.

    I dont use the assault hacker brawler much but he is quite cheap. Some of the more experienced Druze players on the forum regard him quite highly.
     
  7. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I used to love gromoz in the core to give the ML remote MML2. Up until my opponents started to use my repeater coverage as a way to kill my fireteam. I started to put Gromoz in a duo with arlsan/druze/brawler and kept near my core to give MML2 and rebuild the fireteam in case I took a loss.

    I wish DBS had access to more hacking options. The repeater coverage with Mediocur hackers is big weakness. Even a tinbot A would make the druzed KHD a lot more effective. Currently a hacker in the fireteam is a weakness against any list with a KHD.
     
  8. Hecaton

    Hecaton EI Anger Translator

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    Have you guys considered the EVO hacker for Overclock, Kaleidoscope, and coordinated hacking?
     
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  9. Cannon Fodder

    Cannon Fodder Well-Known Member

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    I originally started DBS for the Overclock program ( I played haqq before). But:
    • you can only have 1 hacking program up at a time per hacker
    • Multiple EVOs are expensive.
    • Evo Hackers are easy to kill via repeaters with a KHD
    I may be a little jaded because when I was playing them, I was virtually always playing again Nomads with interventors. Which just turn destroys most of my DBS lists. I was reaching a point were the only playable list of DBS was specifically designed to be unhackable.
     
  10. Hecaton

    Hecaton EI Anger Translator

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    If they're diving on your Mulebot, they're probably losing that Hacker to your Druzer KHD or whatever. Plus the Mulebot is really easy to repair on your turn; even if it fails two saves from Redrum it can probably come back.

    But yeah, Druze can make people's lives pretty difficult with hacking; always running up against Nomads would make that tough, but they can get pretty dirty with it as well. One of the more amusing things I saw was someone deploying a Bashi Bazouk as three Druze KHDs to make their opponent deploy extremely cautiously vs. the repeater net.
     
  11. McNamara

    McNamara Merc Rep

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    I guess the advantages of DBS can be that you can play with loads of Repeaters and Hackers and without them and be just as effective. Either you can choose your list depending on the opponent or you can switch between them regularly to leave your opponents guessing.
     
  12. jfunkd

    jfunkd Rebel Myrmidon Graffiti Artist
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    The Kameel EVO is fat and that sucks, but it is extremely helpful to fight info wars with ALEPH, Nomads, and CA. Kaleidoscope is a great way to level the playing field on superior hackers.

    Hacking and the DBS repeater net is a major part of how Druze function for me. Gromoz linked up with the peacemaker, Fugazi and Hunzakuts repeaters have saved my bacon in ARO by stopping stealthed HI, Rambo HI and TAGs, and attack remotes.

    The KHD and brawler AHD are also very good for this. Forcing vulnerable targets to Reset every second short skill kills your opponent's order pool.
     
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  13. Fire@Will

    Fire@Will Well-Known Member

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    There are other benefits. Sometimes the best way to win the infowar is to EM their hacker from afar, so forward observing or spotlighting a nearby model to drop a speculative template will do the trick. Works especially well for hackers in a link.
     
  14. FrozenMittens

    FrozenMittens New Member

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    So it sounds like no one runs the hackers in a 5 man team. Just in duos or a haris? Or even by themselves? Maybe as an option to rebuild the team latter if they lose a member? That's kind of how i was building lists but it just seemed like the SWC for the hackers could go to things that benefitted from the 5 man link bonus more. Like the MSV2 Brawler MSR, the Mimetism Druze MSR, or the RL Brawler. Or hell all 3 in a special fire team.
     
  15. jfunkd

    jfunkd Rebel Myrmidon Graffiti Artist
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    A lot of Druze lists will include 6-7 potentially core linked members. Depending on the opponent's faction, it may be advantageous to deploy a hacker in the link, or not.

    For example if you were playing versus Tunguska, you might not want the hacker in the link as an Interventor and pitchers can reduce your MSR Bralwer's bonuses easily. If you were playing versus Military Orders, then you want the Brawler AHD in the link so your repeater net becomes area denial for Knights.
     
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  16. Robock

    Robock Well-Known Member

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    I find Breakwater (on EVO and HD+) to be quite good when attacked, while your own KHD kill the enemy hacker.
    But active turn, if the enemy has hacker inside your repeater, then the EVO can't put up any buff up as he'll get ARO'd, and you must take care of the hacker first.
     
  17. Savnock

    Savnock Nerfherder

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    Massive problem with Breakwater: If the opponent declares any other action than hacking with their first skill, you can't do Breakwater. It's kind of stupid like that.
     
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  18. Robock

    Robock Well-Known Member

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    darn! i knew DHD was useless, i had not realized it applied to custodier and salyut breakwater (i mean, i didn't know that skill they had was a DHD skill). Now i know.
     
  19. TheDiceAbide

    TheDiceAbide That's just like your opinion man.
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    I almost always take a hacker in a 5-man link, ideally an AHD (like the brawler AHD, which is the cheapest AHD in the game). Having a hacker with SSL2 means when an enemy stealth HI walks through a repeater I can hack it, then if it declares Reset, any of my other hackers on the table can then ARO as well.
     
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  20. Savnock

    Savnock Nerfherder

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    Whoa. Somehow I had totally missed that massive gotcha with declaring Reset up until now. Yet again man, thanks for pointing that subtlety out.
     
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