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Does a tie cancel everything ?

Discussion in 'Rules' started by Apozein, Sep 10, 2021.

  1. Apozein

    Apozein New Member

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    Hello, new to the forum, hoping someone can bring some answers !

    During last game, we came across some questions we were unable to answer with certainty. Here's a situation :

    Yojimbo was sent on a suicide run to clear the midfield. With his first move, he triggers a crazykoala, and a Corregidor Jaguar tries to shoot him (BS ARO) with panzerfaust. Yojimbo' second short skill is dodge.
    Both players roll a 9, which is a success value for everyone, but not a critical.

    Here are the questions :

    1 - Yojimbo had LoF on the Jaguar. Does he have to apply a -3 MOD to his dodge for the crazykoala, as it is a boost deployable weapon ?

    2 - The rules say that in the event of a tie "both rolls cancel each other, no effects are applied and the Order is spent". Ok, but 9 is still a success value for Yojimbo, so does he dodge the crazykoala as well, or the tie cancels everything and "no effects are applied", i.e. no dodge ?

    3 - We decided that the Koala was dodged. With his dodge movement, Yojimbo enters the trigger area of a second Koala. Does this one trigger to ? If yes, does he have to roll a new dodge or is the previous one enough ?
     
  2. Willen

    Willen Well-Known Member

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    Hello and welcome!

    Let me try to answer your questions. Feel free to follow up with further questions if I am unclear.
    1- there is no -3 to Dodge the Koala, since is does not have a template. Please note the minus is if "affected by the template of a Deployable Weapon". So the Dodge to both attacks was on plain PH.
    2- Think of the dodge as being rolled two times and compared to each attack. So it tied Yojimbo BUT dodged the Koala! The "no effects" means to the effect of that particular FtF.
    3- Dodge specifically says the movement gained from a successful dodge will not trigger Deployables or AROs.
     
    colbrook likes this.
  3. colbrook

    colbrook Grenade Delivery Specialist

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    1 - The -3 penalty is only for Deployable Template Weapons, so it doesn't apply to Perimeter weapons as they don't have a template.

    2 - If the highest successful results for both players are a tie they cancel out and both sides fail. In this case his roll is successful against the CK but a failure against the Jaguar so he won't get his Dodge movement.

    3 - Dodge movement doesn't generate AROs or trigger Deployable Weapons, so Yojimbo is safe to move into ZoC of the other CK (until he declares any more skills or AROs at least)
     
    Willen likes this.
  4. QueensGambit

    QueensGambit Chickenbot herder

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    Dodge is kind of unique in that it has three separate effects:
    - Evade direct template attacks on a normal roll
    - Cancel rolled attacks on a F2F roll
    - Move up to 2" in Resolution if successful

    It's actually not clear from the rule that your roll can be simultaneously F2F against rolled attacks, and Normal against DTWs. But one of the examples makes it fairly clear.

    In this case:
    - Yojimbo evades the Koala, because his 9 was pass on his Normal roll.
    - Yojimbo cancels the Jaguar's shot, because his 9 was a tie on his F2F roll.
    - Yojimbo does not get to move 2", because he didn't win his F2F roll (only tied).
     
    chromedog likes this.
  5. Apozein

    Apozein New Member

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    Ok, so you need to win all your F2F to get the dodge movement. A tie is just enough to avoid taking damage.
    Thanks for your answers.
     
    chromedog and colbrook like this.
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