I don't know if this has been posted earlier. Suggestion: Troopers should be allowed to ARO Dodge or Reset when a visibility condition zone or a deployable weaopn/equipment appears in their LoF as part of the opponent's order expenditure. Troopers in reactive turn can dodge or reset if they gain lof to another model or marker activated by an order, but there is a flaw/oversight that prevents troopers from dodging/resetting when they see a marker appear from around the corner or a smoke/nimbus/white noise template that is being placed. This creates some really silly situations when a skilled fighter just stares at a goddamn cloud of smoke to get a -12 "surprise-shot-from-camo-in-cover-at-long-range-out-of-zero-vis (r)" next second. It is perfectly logical that when a trooper gains LoF to a visibility condition zone created as a result of another trooper's order said trooper will try to react somehow. It's obvious that something will happen and that smoke is there for a reason. Seeing smoke people will try to take cover, seeing that their visor shows nothing but static they will most definitely try to do something about it etc. They won't just stand there. Shooting through smoke, white noise or "mine in your face around the corner" combos can be really annoying not because they are so overpowered, but because they are among those really few situations in Infinity about which you can't do anything. Yes, such change would mess a bit with "templates and deployables are placed at the conclusion of the order" and with ARO declaration sequence, but this has to be addressed and fixed. P. S.: With all due respect to everyone who's OK with the rules as they are now (because you abuse smoke combos or for whatever reason) - please walk past this thread and don't try to convince me that rules are great in this regard. They're not. Period.