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Dodging multiple attacks??

Discussion in '[Archived]: N3 Rules' started by DAE, Nov 10, 2018.

  1. DAE

    DAE Member

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    Here's a question that I'm wishing for clarification...and it's an example as well.

    In my Active turn, I choose to shoot with a trooper at the Reactive players trooper, who wishes to Dodge...PH higher than BS. The rolls are made and the Dodging model's roll is higher than my shot. The model is then moved for it's Dodge as cover was within it's 2" Dodge move. However, it moved into LOS and range of a Mine, which at this point goes off.

    Can the Reactive player do another Dodge roll as now the Mine is another attack?

    Thanks,
     
  2. inane.imp

    inane.imp Well-Known Member

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    What actually happens is as follows.

    * You declare BS Attack vs Enemy Trooper
    * Enemy Trooper declares Dodge including the path. The path of the Dodge goes into the trigger area of the mine.
    * During resolution you compare the Dodge (at PH) vs your attack and at PH-3 vs the Mine. To move, though, they need to beat your shooting attack. If they don't beat your shooting attack they don't move and the Mine retroactively doesn't trigger. If your opponent is successful at the PH-3 role they successfully Dodge the Mine.

    From the FAQ:
    "When declaring a Dodge in Reactive Turn, the movement of the Dodge ends in the Trigger Area of a Mine. Does this make the Mine activate? Does the declared Dodge Skill avoid the damage of the Mine?
    Yes, a Mine is activated by an Order or ARO if enemy troops is in its Trigger Area. Following the Order Expenditure Sequence (pag. 31) in the Declaration of AROs it states that if movements are declared the player measures the movement distance and specifies where the trooper would be at the end of its movement path, therefore the Dodge roll would a Face to Face Roll against the trooper that declared the Order and a Normal Roll against the Mine. In the case of failing the Normal Roll or losing the Face to Face Roll, the Dodge movement does not occur, so the Mine does not activate."

    Previous discussion:
    http://www.infinitytheforums.com/forum/index.php?/topic/44639-Reactive-Dodge-Move-and-Mines
     
  3. colbrook

    colbrook Grenade Delivery Specialist

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    For simplicity we'll assume that Fusilier Angus (PH10) is dodging a single shot from the perfidious Interventor Ortega (BS11). Angus' declared path brings him into the trigger area of an AP Mine.

    Angus rolls a 9, and Ortega a 7, this means that Angus wins the F2F roll and moves, however his roll fails against the AP Mine (PH10 -3, so a 7 was needed) so he must make an armour roll. He rolls a 4, failing his roll and passes straight to Dead due to Shock ammo.
     
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  4. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    From the end of the FAQ quote:

    "In the case of failing the Normal Roll or losing the Face to Face Roll, the Dodge movement does not occur, so the Mine does not activate."
     
  5. DAE

    DAE Member

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    That makes sense.
    Thanks for the replies guys. Appreciate it.
     
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