This came up and we had no idea how to rule it as the wiki and the FAQ seem to say opposing things. A reactive trooper performed ZoC dodge to an action they had no LoF to, and passed a normal dodge roll to move out into a mine trigger area. The wiki suggests dodge movement doesn’t trigger AROs or deployables, but the v1.2 FAQ seems to say the mine will be activated and will be compared to the dodge roll (at -3 for being a deployable) How should we have played it?
Declaring Dodge while within the trigger area will detonate it, but the movement from a successful Dodge will not
The issue is that if dodge movement triggers mines, you can get into a conflicting state: The dodge roll is passed, the model can move The movement enters a mine trigger area, the mine is triggered (NOTE: this is not the rule) The dodge roll is then compared to PH-3, turning it into a failure The model retroactively doesn't move The mine is retroactively not triggered The dodge roll is now a success again Return to step 2
https://infinitythewiki.com/Mines Remember box... Dodge movement and movement from failed Guts Rolls does not generate AROs or trigger Deployable Weapons or Equipment.
Could've also been... 1. Dodge roll is passed, model can move. 2. Model moves. 3. Mine triggers. Either interpretations 4.1. Model cannot Dodge (as it's already passed) and just eats the mine. 4.2. Compare to the roll they did -3, if it was less, they just eat the mine. There move is already complete, no need for any retroactive move, there is nothing that indicates that it would need to retroactively do anything and nothing in the game talks about retroactive actions. - - - - - But fortunately we have the remember box that makes this not a thing in N4! :)
Thanks for the replies! The FAQ seems to say ‘yes’ to this question, but the rules in the wiki don’t really support it. Am I interpreting the FAQ wrong? It seems to say that the movement from dodge does trigger a mine. Quote from: https://assets.infinitythegame.net/downloads/faqs/en/v1.2/faqs.pdf
That's from a very old FAQ for a different edition of the game. This is the correct FAQ for N4 which does not have that line - https://downloads.corvusbelli.com/infinity/faq/n4-faq-en-v1-2.pdf
Sorry to revive this thread. With the 'all at once', if you 'dodge' from total cover into the trigger area of a mine, and then 'move' as the second part of the order, do you eat the mine, or perform the dodge? On order sequence, If you 'dodge' for 1st part of the order, do you measure the distance and move as if you pass the dodge? if you then declare 'move' for the 2nd part, do you move starting from the potentially successful 'dodge' location? If the dodge roll is then a fail, where does the model end up, do they still get to do the 'move; part of their order, or does it revert to idle as you cant actually move along the path you specified (due to not moving the 2" dodge)?
The Move skills moves the model during declaration, the Dodge skill moves the model during Resolution. So if you declare Dodge as your first short skill while at point A, you don't move the model. Then if you declare Move as your second short skill, you move the model from point A 4" to point B. Then, in Resolution, if you pass your Dodge roll, you now move the model 2" from point B to point C. It doesn't matter that Dodge was declared before Move, the Move movement still happens before the Dodge movement. If the Move movement triggered a mine, then the mine is triggered. Your Dodge roll in Resolution will be at -3. If you fail, you stay at point B and make an armor save. If you pass, you still get to move to point C. Either way, the mine is removed. It's no different than if you Moved for your first short skill, and Dodged for your second.