If I dodge as the first short skill of an activation and then perform a move after it, what happens timing-wise? Do I measure the move from the end of my hypothetical dodge-movement and then determine the total movement after calculating whether the dodge was successful? If the dodge fails, do I still get to perform the move from my non-dodge starting point (forced to move along the same path, just not as far as if I added the dodge movement) or does the move become an idle because the proposed starting point is invalid? Since dodge movement doesn’t generate AROs, can it be used as an alternative to cautious movement to jump past openings and then continue a normal move after?
The Dodge movement happens in Resolution, whereas the Move movement happens in declaration. So regardless of which you declared first, you'll do the Move movement, then roll your Dodge, and if you succeed, do your Dodge movement from the point where your Move movement ended.
As with all movement, you measure from the spot your figure actually is when the movement is declared and you execute the movement immediately when the movement path is declared, which for Dodge is at the end of the order as per the Dodge skill's outlined special timing for detail declaration.