Dodge as the first Short Skill...

Discussion in '[Archived]: N4 Rules' started by Lawson, Jan 19, 2021.

Thread Status:
Not open for further replies.
  1. Lawson

    Lawson Well-Known Member

    Joined:
    Jul 23, 2020
    Messages:
    536
    Likes Received:
    848
    If I dodge as the first short skill of an activation and then perform a move after it, what happens timing-wise?

    Do I measure the move from the end of my hypothetical dodge-movement and then determine the total movement after calculating whether the dodge was successful? If the dodge fails, do I still get to perform the move from my non-dodge starting point (forced to move along the same path, just not as far as if I added the dodge movement) or does the move become an idle because the proposed starting point is invalid? Since dodge movement doesn’t generate AROs, can it be used as an alternative to cautious movement to jump past openings and then continue a normal move after?
     
    #1 Lawson, Jan 19, 2021
    Last edited: Jan 19, 2021
  2. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,457
    The Dodge movement happens in Resolution, whereas the Move movement happens in declaration. So regardless of which you declared first, you'll do the Move movement, then roll your Dodge, and if you succeed, do your Dodge movement from the point where your Move movement ended.
     
    Xeurian and Lawson like this.
  3. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,076
    Likes Received:
    15,387
    As with all movement, you measure from the spot your figure actually is when the movement is declared and you execute the movement immediately when the movement path is declared, which for Dodge is at the end of the order as per the Dodge skill's outlined special timing for detail declaration.
     
    Xeurian and Lawson like this.
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation