MINELAYER DEPLOYMENT SKILL Optional REQUIREMENTS Any enemy Camouflage and Hiding Marker cannot be inside the Trigger Area of the Deployable Weapon or piece of Equipment when it is deployed. The deployment of the Deployable Weapon or piece of Equipment must follow the Deployment general conditions. EFFECTS In the Deployment Phase, this Special Skill allows to its user to place the Deployable Weapon or piece of Equipment inside his Zone of Control. If the Deployable Weapon or piece of Equipment has the Disposable Trait, then it will be subtracted from the total of available uses. If the user of this Special Skill deploys using any level of the Infiltration Special Skill, and fails the PH Roll, then in addition to the effects shown in the Infiltration Special Skill rule text, the Minelayer will lose the Deployable Weapon or piece of Equipment, subtracting it from the total of available uses if it has the Disposable Trait. Deployment Rules To deploy your troops on the table, follow these rules: The base of each troop must be entirely within the Deployment Zone. Troops cannot be deployed in base to base contact with enemy troops, neutral troops, Markers or Objectives, regardless of their Special Skills. If, at the beginning of his first Player Turn the player's Lieutenant has been not deployed by virtue of some Special Skill, such as Airborne Deployment, that player begins his first Player Turn in a situation of Loss of Lieutenant (see Loss of Lieutenant. When a troop deploys, its owner can choose to deploy it Prone. To do so, simply place a Prone Marker (PRONE) beside the troop. Unless otherwise agreed upon, troops cannot deploy in a location without enough space to fit their entire base. Ambush camo (Decoy) and mines (Deployable Weapon) can deploy outside of Deployment Zone, because they aren't troops? Or does this count as "general deployment" condition?
They deploy using the same rules and restrictions as their host, with further restrictions as you quoted http://infinitythewiki.com/en/Traits The placement of Deployable weapons and Equipment cannot violate the Deployment rules or any restrictions on deployment put forth by the rules of the scenario being played.
That's what i thought. Deployment rules language should be updated to include markers and deployed equipment and weapons. There should also be a clarification that ambush camos and minelayer mines inherint the infiltration from their owner. Currently, it can be argued that since they don't have infiltration, they can't be deployed outside of deployment zone.
Yep, rules need a good rewrite; but in this case is clear the intent of the rule is you can deploy them outside of your DZ, check the third bullet point of Minelayer: That implies infiltration and minelayer works together, hence you can deploy them outside of your DZ.
I think that there are three possible interpretations. Case1: minelayer mine can be deployed anywhere regardless of minelayer infiltration level, because it is not a trooper. The only restriction is that it must be in minelayer ZoC. Case2: minelayer mine can only be deployed in deployment zone because it counts as a trooper and doesn’t have infiltration. This means that infiltrating minelayer must deploy within 8” of deployment zone to deploy a mine. Case3: minelayer inherits the infiltration level from its owner and counts as trooper. Case3 is the way the game is meant to played(?), but rules don’t actually support it.
I think it's closer to Case 1 but the "general conditions" it's talking about are not deploying it in b2b with enemies or objetives and in a place with enough space to place the base/marker; however it's left to the player to guess which ones applies are which not...
Pretty sure we have always played it as Case3, even back in N1/N2... Edit: No, mines have NEVER been troopers, they just inherited the same deployment areas as their minelayer (IIRC, Minelayer was introduced in Paradiso).
The general N3 consensus has been none of those cases - mine does not “count as a trooper” but does need to follow the same general zone restrictions as its owner. So Muyibs cannot start with a mine outside of deployment, but Hunzakuts can.
Ah, oops. Yeah, even in N1/N2, mines were not Troopers, so case3 is not correct. But mines do inherit the Deployment Zone of their minelayer.
They deploy under all the same restrictions as troopers, however, because they're deployable equipment.