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Dahshat Spec-Op

Discussion in 'Dahshat Company' started by Space Ranger, May 1, 2019.

  1. Space Ranger

    Space Ranger Well-Known Member

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    Looks like new Spec-op rules are up. What are you guys going to run?

    We are doing the Paradiso scenarios starting with 6xp. So here's my Brawler.

    BRAWLER (Infinity Spec-Ops) (6 XP) (BS:13, Minelayer) Rifle, Light Shotgun, Akrylat-Kanone / Pistol, Knife. (0 | 17)
     
  2. Raising

    Raising Member

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    Hacker Evo !!
     
  3. Space Ranger

    Space Ranger Well-Known Member

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    Wow so the same programs then? Would it get the same passive things like +3 to PH Combat Jump?
     
  4. CrankyOldITGuy

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    EVO is an Army bug, should be a regular having device per the book.
     
  5. Raising

    Raising Member

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    That is disappointing
     
  6. Jedkar Midune

    Jedkar Midune Member

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    My understanding is minelayer doesn't give you mines, just the ability to use deployables... (repeaters, etc..) I could be wrong.
     
  7. Space Ranger

    Space Ranger Well-Known Member

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    Well that sucks. As far as I can see there's no mines to take in the weapons.
     
  8. McNamara

    McNamara Merc Rep

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    Army adds Antipersonal Mines to the profile when you add Minelayer. I think for 2 XP thats reasonable. You could add Deployable Repeaters on a Brawler SpecOp to use the Minelayer skill on something else, and other SpecOps have different Deployables, like Cyber Mines too.
     
  9. Space Ranger

    Space Ranger Well-Known Member

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    I decided to go with Panzerfaust instead. So BS13 with Aky and Panzer.
     
  10. Space Ranger

    Space Ranger Well-Known Member

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    I got 9 Points in my second game! So here's my upgrades

    BRAWLER (Infinity Spec-Ops) (15 XP) (BS:13, CH: Mimetism, X Visor) Rifle, Light Shotgun, Akrylat-Kanone, Panzerfaust / Pistol, Knife. (0 | 17)

    Eventually want a Spitfire, and MSV1. Possibly up the ARM and or Wounds.