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Custom Enemies

Discussion in 'General' started by CAnon, Oct 5, 2021.

  1. CAnon

    CAnon Well-Known Member

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    I can't be the only one a bit disappointed by the fact that the alternate enemies are quite so limited in scope.
    I figure (if nothing else) we can flesh it out a bit ourselves, and comment on what we like or could improve, until we get a pool of vaguely balanced and fun additions to the official content.

    With that in mind, i'll get the ball rolling:

    Vanguard (Blue)
    Models: 2
    Respawn: 3 tokens
    Reinforce: 1 token
    Tags: None

    Health: 5
    Speed: 4
    Defence: :.::):
    BP: :)::):

    :L:1-8 Combi Rifle :,::.::2:
    Death Before Dishonour:
    At the beginning of this Unit's Activation, if the revealed AI card has a [Withdraw] icon, discard the AI card and immediately draw a new AI card to activate as normal. Limit once per round.
    Vanguard (Red)
    Models: 3
    Respawn: 4 tokens
    Reinforce: 1 token
    Tags: None

    Health: 6
    Speed: 5
    Defence: :.::):
    BP: :)::):

    :L:1-8 Combi Rifle :,::,::2:
    Death Before Dishonour:
    At the beginning of this Unit's Activation, if the revealed AI card has a [Withdraw] icon, discard the AI card and immediately draw a new AI card to activate as normal. Limit once per round.​

    Yaogat (Blue)
    Models: 2
    Respawn: 3 tokens
    Reinforce: 1 token
    Tags: Visor

    Health: 6
    Speed: 5
    Defence: :,::):
    BP: :)::):

    :L:4-10 MULTI Sniper Rifle :,::,::3:
    *:3::3:: Add :2:to the Roll.​
    :L:1-3 Heavy Pistol :,::.:

    Yaogat (Red)
    Models: 2
    Respawn: 3 tokens
    Reinforce: 1 token
    Tags: Visor

    Health: 8
    Speed: 6
    Defence: :,::,:
    BP: :)::):

    :L:1-6 Spitfire :+::,::.::2:
    *:3::3:: Add :2:to the Roll.​

    Rodok (Blue)
    Models: 2
    Respawn: 3 tokens
    Reinforce: 1 token
    Tags: Multiterrain, Hackable

    Health: 6
    Speed: 7
    Defence: :-::):
    BP: :-:

    :L:1-4 Shotgun :,::.::2:
    *:1::3:: The target receives the :S:Blinded state.
    If this Attack inflicts at least 1:4:, the target receives the :J:Targeted state.
    :SL:1-8 Hacking :+::.:
    *:3:: The target receives the :I:Stunned state.
    Rodok (Red)
    Models: 2
    Respawn: 3 tokens
    Reinforce: 1 token
    Tags: Multiterrain, Hackable

    Health: 7
    Speed: 7
    Defence: :-::)::1:
    BP: :-::):

    :L:1-4 Shotgun :,::,::.::2:
    *:1::3:: The target receives the :S:Blinded state.
    If this Attack inflicts at least 1:4:, the target receives the :J:Targeted state.
    :SL:1-8 Hacking :+::-:
    *:1::3:: The target receives the :G:Immobilized state.​

    Nexus (Blue)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Hackable

    Health: 7
    Speed: 6
    Defence: :-:
    BP: :-::-:

    :L:1-8 Combi Rifle :,::.::3:
    *:3::3:: Add :2:to the Roll.​
    :SL:1-8 Hacking :+::-:
    *:3:: The target receives the :I:Stunned state.​
    Nanoscreen:
    The Nexus adds :): to his Combat Rolls if his target is not adjacent to him.
    Nexus (Red)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Hackable

    Health: 10
    Speed: 6
    Defence: :-::):
    BP: :*::-:

    :L:1-6 Spitfire :+::,::.::):
    *:3::3:: Add :2:to the Roll.​
    :SL:1-8 Hacking :+::-::3:
    *:3:: The target receives the :I:Stunned state.​
    Supportware Active:
    Enemies add :1: to their BP Rolls, and their Combat Rolls gain the Switch:
    *:3::3::Cancel one :1: from the target's Roll.​

    Maakrep (Blue)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Visor

    Health: 7
    Speed: 5
    Defence: :-::):
    BP: :)::):

    :L:4-10 MULTI Sniper Rifle :,::,::.:
    *:3::3:: Add :2:to the Roll.​
    :L:1-3 Pistol :,::2:
    Regeneration:
    At the beginning of this Unit's activation, if it has any :4:, heal it of one :4:.​

    Maakrep (Red)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Visor

    Health: 10
    Speed: 5
    Defence: :-::)::1:
    BP: :)::):

    :L:4-10 MULTI Sniper Rifle :+::,::,::3:
    *:3::3:: Add :2:to the Roll.​
    :L:1-3 Shotgun :,::,::2:
    *:1::3:: The target receives the :S:Blinded state.​
    Regeneration:
    At the beginning of this Unit's activation, if it has any :4:, heal it of one :4:.​
     
    Flipswitch, anaris, Wizzy and 5 others like this.
  2. CAnon

    CAnon Well-Known Member

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    Let's throw down a few more:

    Bit (Black)
    Models: 1
    Respawn: -
    Reinforce: -
    Tags: Hackable, Hacking Specialist

    Health: 10
    Speed: 6
    Defence: :-::.:
    BP: :-::-:

    :L:1-5 Submachine Gun :,::-::.:
    *:3::3:: Cancel one :1:from the target's Roll.​
    :SL:1-8 Hacking :+::,::,::,:
    *:3::3:: Inflict one :4:to the Target.​
    TeamPro:
    At the beginning of this Unit's Activation, all enemies within :SL:0-8 gain the :K:Focused state.
    KISS! (Black)
    Models: 1
    Respawn: -
    Reinforce: -
    Tags: Hackable, BS Specialist

    Health: 12
    Speed: 7
    Defence: :-::.:
    BP: :-::.:

    :L:1-6 Adhesive Launcher :,::.:
    *:3:: Impose the :G:Immobilized state to a Target within :L:1-6.​
    Ghost: Synchronized:
    If Bit is deployed KISS! removes it's unit card from the initiative deck and instead activates immediately after Bit's activation. If Bit is defeated whilst KISS! is still deployed, immediately shuffle KISS!'s AI card back into the initiative deck.​

    Ko Dali (Black)
    Models: 1
    Respawn: -
    Reinforce: -
    Tags: Visor, Surprise Attack

    Health: 14
    Speed: 6
    Defence: :.::):
    BP: :-::):

    :L:2-5 2 Assault Pistols :+::,::,::.:
    *:3::3:: Cancel one :1:from the target's Roll.​
    :L:1-1 Protheion :+::,::.:
    *:3::3:: Inflict one :4:to the Target.
    After the Resolution of this Attack, Ko Dali heals as much :4:as she inflicted.
    Nanopulser:
    If the target is in Range :L:1-3, Ko Dali's [Defence] Rolls gain the Switch:
    *:3:: Add :2::2:to the Roll​

    Sogarat Lieutenant (Black)
    Models: 1
    Respawn: -
    Reinforce: -
    Tags: Large, Hackable, CC Specialist

    Health: 13
    Speed: 6
    Defence: :*::-:
    BP: :-::)::):

    :L:3-10 Feuerbach :+::,::,::.:
    *:3::3:: Add one:2:to your Roll, and cancel one :1:from the target's Roll.​
    :L:1-2 AP CC Weapon :,::,::.::3:
    *:3::3:: Cancel one :1:from the target's Roll.​
    Regeneration:
    At the beginning of this Unit's activation, if it has any :4:, heal it of two :4:.​

    Zerat (Blue)
    Models: 2
    Respawn: 3
    Reinforce: 1
    Tags: Multiterrain

    Health: 6
    Speed: 5
    Defence: :.::):
    BP: :-:

    :L:1-8 Combi Rifle with LFT :,::.::2:
    *:3::3:: If the target is in Range:L:1-4, they receive the :A:Burning state.​
    Mimetism:
    Zerats add :1: to their Combat Rolls if their target is not adjacent to them.
    Zerat (Red)
    Models: 2
    Respawn: 3
    Reinforce: 1
    Tags: Multiterrain

    Health: 7
    Speed: 6
    Defence: :.::):
    BP: :-:

    :L:2-8 Combi Rifle with LFT :,::.::2:
    *:3::3:: If the target is in Range:L:2-4, they receive the :A:Burning state.​
    :L:1-1 D-Charges :+::,::.::2:
    *:3::3:: Add one:2:to the Roll.​
    Mimetism:
    Zerats add :1: to their Combat Rolls if their target is not adjacent to them.​
     
    #2 CAnon, Oct 6, 2021
    Last edited: Oct 13, 2021
    anaris, Wizzy, Grathak and 5 others like this.
  3. CAnon

    CAnon Well-Known Member

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    The forum is back on this blessed day! I already asked this in the aristeia discord, but it can't hurt to ask here as well.

    I'm planning more enemies, but don't believe I can develop them within the confines of the Core system (which I am currently limited to, as the expansions haven't reached the UK yet). I'd also like to avoid inventing my own keywords or trying to design something from scratch, if at all possible. I've got this far by pinching ideas from existing things, and it seems the best way to continue to maintain overall quality.

    tl;dr: could anyone with current access to Outcast/Revenant send me images of enemy cards and stuff? Particular interest towards rules for any new keywords, Kuang Shi/Morlocks, Saladin, Oniwaban/Ninja/Saito. But don't feel bound to just those - anything you can send adds data, and could help. Thanks in advance!

    To avoid it being a completely empty update, i'll drop this now:

    Anathematic (Blue)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Ambusher, Hackable, Hacking Specialist, Large

    Health: 11
    Speed: 6
    Defence: :*::-:
    BP: :-::):

    :L:1-6 Spitfire :+::,::.::2:
    *:3:: Add :2:to the Roll.​
    :SL:1-8 Hacking :+::,::.:
    *:3::3:: Impose the :O: Hidden state on yourself.​

    Anathematic (Red)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Ambusher, Hackable, Large

    Health: 13
    Speed: 6
    Defence: :*::-::):
    BP: :-::-:

    :L:1-6 Plasma Rifle :+::,::.:
    *:3:: Inflict 1:4:to a Character in Range :L:1-2 to the target of this Attack.
    Repeat this Attack against the same target after its Resolution, but this time the target must face it using their [BP] value instead of their [Defense].

    If this Attack inflicts at least 1:4:to the target when repeated, the target suffers a Consequence.
     
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  4. Mcgreag

    Mcgreag Well-Known Member

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    solkan, Dragonstriker and CAnon like this.
  5. CAnon

    CAnon Well-Known Member

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    >when you write a post over the course of a day and the forum auto-logs you out, making you lose the post :heart_eyes:

    Anyway, thank you very much! That's a huge help. Especially learning that there's not really any extra keywords to be worried about and that all Pack enemies have Pit (meaning that, by extension, the ISS insist on their Kuang Shi crawling under floorboards and through walls like animals :joy:).

    I think this will leave me in a good place with the CA enemy pool. I may add another CA enemy or two every now and again, but i'm happy with the variety now available and can turn my attention to other factions (especially once I have access to their cards and can get a feel for their factional flavour).

    Daturazi (Blue)
    Models: 2
    Respawn: 3 tokens
    Reinforce: -
    Tags: CC Specialist, Group Attack, Pit

    Health: 5
    Speed: 6
    Defence: :-:
    BP: :.::):

    :L:2-5 Boarding Shotgun :-::-::2:
    *:1::3:: Inflict 1:4:to one Character adjacent to the target. Each adjacent Character can only be damaged twice per Roll.
    :L:1-1 DA CC Weapon :,::,::2:
    *:2::3:: Inflict 1:4:to every adjacent Character (only once per Roll).

    Daturazi (Red)
    Models: 2
    Respawn: 3 tokens
    Reinforce: -
    Tags: CC Specialist, Group Attack, Pit

    Health: 7
    Speed: 7
    Defence: :-:
    BP: :.::):

    :L:2-5 Boarding Shotgun :,::-::3:
    *:1::3:: Inflict 1:4:to one Character adjacent to the target. Each adjacent Character can only be damaged twice per Roll.
    :L:1-1 DA CC Weapon :,::,::.::3:
    *:2::3:: Inflict 1:4:to every adjacent Character (only once per Roll).

    Skiavoros (Blue)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: None

    Health: 8
    Speed: 5
    Defence: :-:
    BP: :-::.:

    :L:1-5 Plasma Carbine :,::,::.:
    Repeat this Attack against the same target after its Resolution, but this time the target must face it using their [BP] value instead of their [Defense].

    If this Attack inflicts at least 1:4:to the target when repeated, the target suffers a Consequence.
    Strategos
    :
    Characters cannot use Free Actions.​

    Skiavoros (Red)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Hackable, Impersonation

    Health: 11
    Speed: 6
    Defence: :-::-:
    BP: :-::-:

    :L:1-5 Plasma Carbine :+::,::.:
    Repeat this Attack against the same target after its Resolution, but this time the target must face it using their [BP] value instead of their [Defense].

    If this Attack inflicts at least 1:4:to the target when repeated, the target suffers a Consequence.

    :SL:1-8 Hacking :+::.::2:
    *:3::3:: Impose the :J: Targeted state on the target.
    Strategos:
    Characters cannot use Free Actions.​

    Noctifer (Blue)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Ambusher

    Health: 4
    Speed: 4
    Defence: :)::1:
    BP: :.::):

    :L:4-10 Missile Launcher :,::,:
    Impose the :I:Stunned state to Characters that suffered :4:Damage from this Attack.
    :L:1-3 Assault Pistol :,::.:

    *:3::3:: Displace yourself one space away from the target.
    TO Camouflage:
    Add :*::-:to their Combat Rolls if the target is not equipped with a Multispectral Visor or Multispectral Visor L2 and is not in Range 1.​

    Noctifer (Red)
    Models: 1
    Respawn: 2 tokens
    Reinforce: -
    Tags: Ambusher

    Health: 6
    Speed: 4
    Defence: :)::1:
    BP: :-:

    :L:4-10 Missile Launcher :,::,::3:
    *:2::3::3:: Inflict 3:4:to the target and all Characters and Enemies adjacent to it (only once per Roll).
    Impose the :I:Stunned state to Characters that suffered :4:Damage from this Attack.
    :L:1-3 Assault Pistol :,::,::3:

    *:3::3:: Displace yourself one space away from the target.
    TO Camouflage:
    Add :*::-:to their Combat Rolls if the target is not equipped with a Multispectral Visor or Multispectral Visor L2 and is not in Range 1.​
     
  6. CAnon

    CAnon Well-Known Member

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    I return from my slumber, enlightened by my acquisition of the expansions, and of playing Mission 1 (both with and without customs - spoilers, Maakrep and Vanguard are fine, Unidrons are OP. :joy:). So I should put out some content. What better way to spread my wings from the sanctuary of the Combined Army, then to throw myself straight into the den of the Great Satan?
    Aleph, you're up.

    New Keyword:
    Myrmidon: The first time each Mission Setup Phase that a unit with Myrmidon is added to either the Aligned or Available Unit decks, randomly select and immediately add two other Unit cards with the Myrmidon keyword directly to the bottom of the Available Units deck.

    Myrmidon Berserker (Blue)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon

    Health: 5
    Speed: 7
    Defence: :.:
    BP: :):

    :L:1-3 Chain Rifle :)::):
    *:1:: Inflict 1:4:to the target.​
    Smoke Out!:
    At the end of this Unit's Activation, place a Smoke token underneath all Enemies within 0-1 of this model.
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Berserker (Red)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon, CC Specialist

    Health: 6
    Speed: 7
    Defence: :.::):
    BP: :):
    :L:1-1 DA CCW :,::,::.:
    *:3::3:: Inflict 1:4:to the target.​
    Smoke Out!:
    At the end of this Unit's Activation, place a Smoke token underneath all Enemies within 0-1 of this model. Then, impose the :K:Focused state to all Enemies who are within 0-1 of this model.
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Hacker (Blue)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon, Hackable

    Health: 5
    Speed: 6
    Defence: :):
    BP: :.::):

    :L:1-8 Combi Rifle :.::.::2:
    :SL:1-8 Hacking :,::.:
    *:3:: Impose the :I:Stunned state on the target.​
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Hacker (Red)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon, Hackable

    Health: 6
    Speed: 6
    Defence: :.::):
    BP: :-::.:
    :L:1-8 Combi Rifle :,::.::2:
    :SL:1-8 Hacking :,::.::3:
    *:1::3:: Impose the :G:Immobilized state on the target.​
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Heavy (Blue)
    Models: 1
    Respawn: 4 tokens
    Reinforce: -
    Tags: Myrmidon

    Health: 6
    Speed: 5
    Defence: :1:
    BP: :):

    :L:2-6 Spitfire :,::.::2:
    :L:1-1 AP CCW :,::.:
    *:3::3:: Cancel 1:1:from the target's roll.​
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Heavy (Red)
    Models: 1
    Respawn: 4 tokens
    Reinforce: -
    Tags: Myrmidon

    Health: 7
    Speed: 5
    Defence: :-:
    BP: :)::):

    :L:2-6 Spitfire :,::,::2:
    :L:1-1 AP CCW :,::.::3:
    *:3::3:: Cancel 1:1:from the target's roll.​
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Officer (Blue)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon

    Health: 5
    Speed: 6
    Defence: :):
    BP: :):

    :L:1-8 Combi Rifle :,::.::2:Enomotarchos:
    At the end of this Unit's Activation, immediately activate the nearest Enemy with an unrevealed AI card.
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Officer (Red)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon

    Health: 6
    Speed: 6
    Defence: :):
    BP: :):

    :L:1-8 Combi Rifle :,::.::2:
    Enomotarchos:
    At the end of this Unit's Activation, immediately activate the nearest Enemy with an unrevealed AI card.
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Aggressor (Blue)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon

    Health: 5
    Speed: 6
    Defence: :.:
    BP: :):
    :L:1-5 Boarding Shotgun :,::-::-:
    *:3:: Impose the :I:Stunned state to the target.​
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Myrmidon Aggressor (Red)
    Models: 1
    Respawn: 3 tokens
    Reinforce: -
    Tags: Myrmidon

    Health: 6
    Speed: 6
    Defence: :.::):
    BP: :):

    :L:1-5 Boarding Shotgun :,::-::-:
    *:1::3:: Inflict 1:4: to a Character adjacent to the target (max twice per roll).​
    Optical Disruption Device:
    Add :*::-:to all their Combat Rolls unless the target is adjacent or equipped with Multispectral Visor or Multispectral Visor L2.

    Nagas (Blue)
    Models: 2
    Respawn: 3 tokens
    Reinforce: -
    Tags: Surprise Attack

    Health: 6
    Speed: 5
    Defence: :-:
    BP: :.::):

    :L:1-8 Combi Rifle :,::.::2:
    *:3:: Impose the :J:Targeted state to the target.​

    Nagas (Red)
    Models: 2
    Respawn: 3 tokens
    Reinforce: -
    Tags: Surprise Attack, Hackable

    Health: 8
    Speed: 6
    Defence: :-::.:
    BP: :-::):

    :L:1-8 Combi Rifle :,::,::.:
    *:3:: Impose the :J:Targeted state to the target.​
    :SL:1-8 Hacking :+::.:
    *:3::3:: Impose the :I:Stunned state on the target.​
     
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  7. Flipswitch

    Flipswitch Sepsitorised by Intent
    Warcor

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    Nice additions mate, the idea of Noctifers in Defiance is terrifying.
     
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