Crazykoala question

Discussion in '[Archived]: N3 Rules' started by taxites, Feb 3, 2020.

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  1. taxites

    taxites Well-Known Member

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    Hey gang,

    Quick one here. Can Yojimbo, or whoever use a crazykoala to set off a mine? My opponent said he can, but I was unable to find anything to support that.

    Thanks
     
  2. Diphoration

    Diphoration Well-Known Member
    Warcor

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    They do.

    Perimeter can be used to trigger mines, other perimeter and they even provoke ARO from opposing troopers.

    Mines trigger when an enemy figure executes an order in their Trigger Area and Perimeter weapons activates and executes the "Cautious Movement", "Climb", "Move", "Jump" or "Idle" skills based on their bearer.

    - - - - -

    http://infinitythewiki.com/en/Mines
    Once on the game table, Mines must trigger when an enemy figure or Marker declares or executes an Order or ARO inside their Trigger Area.

    http://infinitythewiki.com/en/Perimeter
    "Active Turn. Perimeter Items are activated by each Order declared by their bearer. Each time the bearer declares Cautious Movement, Climb, Move, or Jump, his Perimeter Items will perform the same Skill. If the bearer declares any other Skill different from the previously mentioned ones, the Perimeter Items will do nothing, considering it an Idle."

    "The Perimeter Items provide ARO as they were troopers in the Active Turn. However, the bearer and his Perimeter Items grant a single ARO to each enemy trooper in LoF or ZoC."
     
    colbrook likes this.
  3. taxites

    taxites Well-Known Member

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    Great! Thanks for taking the time pal!
     
    Diphoration likes this.
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