It's actually not horrible. I got to run it today and it might be one of the funnier jank options available to Vanilla. The +9 CC Rem Racer pushes him up to CC22 and with Surprise Attack and Para CC he sticks a -6 MOD on the target. Even if you don't immobilise the target on the first swing you can just leave him latched onto them, a non CC competent opponent will actually struggle to remove him once he's there. I had a Zulu Cobra push into the middle of the table, I could've tried to remove it by trading shots on 8s vs 10-13s with the Long Ya which would've been slightly sketchy. Instead I opted to rush it and deliver an angry robot headbutt for B1 CC22 vs 1 dice on 10s. The Zulu Cobra passed his save but was now well and truly stuck being completely inferior to the Long Ya in melee. Had he failed the save I could've just activated the Long Ya again and fairly easily obliterated it with the SMG versus the Zulu Cobra trying to un-glue itself on a F2F roll of 5s.
Just had the thought of trying to put it on a Yao Zao! lol But seriously, putting it on a Lu Duan could be good too due to it's Surprise Attack.