Cheerkiller Haris

Discussion in 'Nomads' started by Gambit, Jan 12, 2022.

  1. Gambit

    Gambit Member

    Joined:
    Dec 26, 2017
    Messages:
    8
    Likes Received:
    7
    Hello all,

    I love the Cheerkiller minis and I have been trying to use their haris more, rather than just have them on corner guard duty. The last version I used was


    ──────────────────────────────────────────────────

    [​IMG]3
    CHEERKILLER (Multispectral Visor L2) Shock Marksman Rifle, Nanopulser ( ) / Pistol, Shock CC Weapon. (0 | 25)
    JELENA KOVAČ Breaker Combi Rifle, Chain-colt / Pistol, CC Weapon. (0 | 20)
    WOLFGANG AMADEUS MULTI Rifle(+1B), Chain-colt / Heavy Pistol, DA CC Weapon, PARA CC Weapon(-6). (0 | 35)

    0 SWC | 80 Points

    Open in Infinity Army

    It helped control the midfield by revealing camo, performing objectives, having lots of templates and shooting things with mimetism and/or armor. Overall, I am very satisfied with it. I considered taking out Amadeus for the multipistol CK to save points, but Amadeus is awesome, so I am not sure it is worth the point savings.

    Do you have any recommendations on different haris configurations fro different purposes?
     
    Tristan228 and infyrana like this.
  2. csjarrat

    csjarrat Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,783
    Likes Received:
    1,906
    If you're going cheap and cheerful, miranda ashcroft makes for an OK pointman as she's got decent mimetism, passable CC and spec ops for button pushing. I like her in a cheap and cheerful cheerkiller haris in group 2.
    Any of the wildcards are OK to go in cheerkillers tbh. The msv and range makes an auto take if you can spare the points. You could forseably even bunker a grenzer nco/FO in there for button pushing if you so wished. Haris teams for me tend to be a second group kind of thing, I tend to have limited points and swc and I use them more for area denial or turn 3 pushes ideally.
     
    Time Bandit and Gambit like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation