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Chasseurs - The specifics

Discussion in 'Ariadna' started by prefAct, Dec 14, 2017.

  1. prefAct

    prefAct Active Member

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    Hi all.

    So, Chasseurs. yeah, i get it. They're good. They're a steal for what they bring to a table. I heard it often enough.

    I recently dived into FRRM, was always planning on doing so, but played my virgin 1.5 years of ininfity with PanO/NCA to familiarize with everything. Now i can field 4 of these beauties. Haven't just yet, played only 5 games so far with Merovingia, but i can. Question now is: can anyone who actually played with/against them give specific game examples on how they were used. I never can seem to figure out when to drop that mine, when to drop camo for a flamethrower [should you ever do that in ARO?], or when to just stay in camo idling away. What're the tricks with corners and mines?

    Shoot, and thanks in advance, I love a good story.
     
    barakiel likes this.
  2. eciu

    eciu Easter worshiper

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    Just stick them somewhere where preferably they cannot be seen from more than 8" and enjoy your opponent struggle!
     
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  3. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    I think the magic is in six-sense
    If you stay less than 8" from the corner, your opponent can slice the pay and wait for your ARO, you tell him "declare your second short action first".
    You are a token so he can only dodge, discover or shoot something else.
    Then you cook him up with the flamethrower.
     
  4. barakiel

    barakiel Echo Bravo Master Sergeant

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    Yeah, you get the most control if you can put them in an area where the enemy needs to come within flamethrower or mine range of them. If the enemy engages them from far away, they die just as easily as any other Camo model that gets revealed in a bad place. If you deploy in areas where get that ARO control from Sixth Sense though, you can heavily frustrate your enemies.

    Outside of that application, I actually use their rifles a lot. Firing and maneuvering with surprise shot can take down light opposition nicely. MRRF rarely has the strength to take down ultra-heavy opposition, so I often use Chasseurs to kill light troops, set mine ambushes around corners, and use them very actively to remove enemy Orders. They don't always have to stand around as guard turrets!

    My MRRF lists will often have two Minelayers, two Forward Observers (assuming Specialists are needed.)
     
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  5. saint

    saint Charming, but irrational

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    First off YEEAAAAHHH!!! another FRRM player! we don't get many of those.

    while everyone pretty much covered the actually useful tactics bit I thought i'd mention that the flamethrower is really clutch, everyone forgets about it as most standard skirmishers aren't equipped with anything like it and it can really pay dividends, especially if you're willing to risk it on some higher cost troops (killed many a magister knight this way)
     
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  6. prefAct

    prefAct Active Member

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    Thanks all.
    As you said the sixth sense and the positioning/deployment within 8'' of corners seems good, will pay more attention to that in future.
    And also to saint: Yeahhh!! FRRM all the way!

    Played some more last night, took two minelayers with mixed results.
    Still very much trying to push the that experience curve upwards I guess.
    The main idea was area control.
    Which i subsequently screwed up by also wanting the mines to hide Bruant among them.
    Resulting in my mines more or less guarding my Deployment zone instead of denying the enemies advance [crocman, ... ugh, hard times].

    Question: When it looks like the chasseur will kick the bucket in his next activation, what would have been the prefered way to go? She stood at a corner [within 8"] from an auxilia [they can see each other] and there is a hexa MSR overseeing everything [i wrongly judged the height of some crates and thought she couldn't see me]:
    - do nothing and try to drop a mine later in ARO?
    - try to move, wait for the reaction of the auxilia, and:
    A) if he dodges [cause he might think: oh my god! flames coming], dodge the shot from the sniper?
    B) just drop a mine
    C) flame the auxilia
    D) rifle the auxilia, maybe split burst?
    D) try to make a face to face with the hexa [guess it wouldr'v been -9, so: no-no]

    All of this is of course with the caveat that the chasseur shouldn't have been there in the first place :-).
     
  7. saint

    saint Charming, but irrational

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    I'd go C,D,A,B, E if its your activation its best to try and hurt something if a move+dodge doesn't get you out of LoF with either opposing unit, but if a move+dodge does get you out of harms way best to do that as the Chasseur has a high enough PH to make a dodge pretty certain.
     
  8. Kreslack

    Kreslack Unknown Ranger lead the way!

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    I've rather liked taking 4 minelayers. If you get first turn you can lay down 12 mines for 2 orders and 2 command tokens letting you entirely dictate the flow and direction of the battle. And almost entirely lock your opponent from your front half of the board. Then set a pair of them in suppression. And follow up with an offensive with a strong link team like Briscards or Loup-Garous. And if you have the points, a pair of dug in Zoave HMGs on suppression can be a nightmare to dig out or even approach with all those mines.

    [​IMG] Force de Réponse Rapide Merovingienne
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] BRISCARD Lieutenant Marksman Rifle / Assault Pistol, Knife. (0 | 24)
    [​IMG] BRISCARD Paramedic (Medikit) Marksman Rifle / Assault Pistol, Knife. (0 | 26)
    [​IMG] BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (0 | 25)
    [​IMG] BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (0 | 25)
    [​IMG] BRISCARD Marksman Rifle / Assault Pistol, Knife. (0 | 24)
    [​IMG] 112 Light Shotgun / Pistol, CCW. (0 | 12)
    [​IMG] ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30)
    [​IMG] ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30)
    [​IMG] MÉTRO Rifle / Pistol, Knife. (0 | 8)
    [​IMG] MÉTRO Rifle / Pistol, Knife. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    [​IMG] MÉTRO Rifle / Pistol, Knife. (0 | 8)
    [​IMG] CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
    [​IMG] CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
    [​IMG] CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
    [​IMG] CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)

    5 SWC | 300 Points

    Open in Infinity Army

    Example list, would say to move the Lt to one of the metros.
     
    #8 Kreslack, Dec 17, 2017
    Last edited: Dec 17, 2017
  9. Cypherkk

    Cypherkk Member

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    I like the Chas. to be active hunters as opposed to ambushers.

    Minelayers are probably the exception, I'll ambush with one mine and may lay in wait, for an enemy model to come discover with ARO covering to hit with light flamethower. Overlapping coverage is really great this way.

    Typically with Chas though, I will spend a few orders dropping mines then re-camo and go hunting. I prefer the ADHL variant unless I'm playing minelayers. All are great, especially if your opponent has Camo of their own, You might even consider leaving your Chas. out of camo to draw combat camo attack to neutralize the advantage.

    Chas. work great as flankers, giving great flank protection defensively or offensively. Also if you need them to accomplish mission you can load em' up in the center or near objectives. I really liked the control room missions which I would frequently load up with mines, to prevent enemy models from entering, then use the Chas. to grab whatever mission objective is in there. Dual coverage with light flamethrowers and mines works well.
     
  10. Contaminator

    Contaminator Brigadier of Baguette Brigade

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    So when I started FRRM I was mostly playing my friend who is Hassassin. So having to contend with impersonation I have gotten into the habit of down a mine in AROthat way if he decides to reveal and shoot another model, mine goes blam. Also with minelayer I can keep my forces covered in a similar way. Another overlooked rule is if there is a camo token in LOS of someone trying to recamo or reimpersonate they cant. Even if both players know its a mine, the unit itself doesnt know if its a mine.

    Similar thing I have run into. Had a Chas. drop a mine. He was discovered in a following turn (misplay by me) my opponent then brought up a minesweeper and "swept" the mine I dropped then in my ARO it detonated killing my Chas. He shouldn't have been able to since the mine was still in a camo state and you cant sweep a camo token even if the player knows its a mine.
     
    #10 Contaminator, Jan 15, 2018
    Last edited: Jan 16, 2018
  11. prefAct

    prefAct Active Member

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    Nice, will try to remember next time i face a speculo.

    Also: i have tried the [i think] never favorably mentioned AP sniper loadout i a game last week. Didn't really do much at all, besides getting shot by the HMC of a Yan Huo - my mistake.
    Got me thinking nevertheless that it could be a decent active turn surprise gunner. Main competition [in my list] is the Zouave, who's 1 point and 0.5 SWC cheaper with and effective 5ARM and who tends more towards the ARO and cover side of things.
    But the camo, the fact that nobody expects him, and the switcheroo with mine-deployment sort make him worth it once in a while i guess. Anyone else gave him a shot?

    + did it only partially because I needed an excuse to buy/paint the cool looking ojotnik scout in my FRRM colors
     
  12. Arkhos94

    Arkhos94 Well-Known Member

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    How do you do that ? Laying a mine is not a legal aro against an impersonnation marker and you can't lay a mone with an impersonnation in the trigger area if there is no legal target also in the area
     
  13. Contaminator

    Contaminator Brigadier of Baguette Brigade

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    Hmmmmm I must have been informed incorrectly back in the day. Have not encountered impersonation in a while so my. I seem to remember the logic being that since minelaying is an intuitive attack this could be used against impersonation. I am not sure if it used to be worded that way and was clarified since I looked into impersonation AROs. Either way I am wrong, sorry for the misinformation.

    It was brought ot my attention that placing a mine in ARO is not legal. Sorry for the misinformation. If you are facing a Speculo I would just recommend taking some minelayers and cover the approaches. Other than that 5 man linked team gets you a +3 WIP to discover roles.
     
  14. Barrogh

    Barrogh Well-Known Member

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    Attacks cannot be used against Impersonation marker though, and Intuitive Attack has Attack label.
     
  15. Contaminator

    Contaminator Brigadier of Baguette Brigade

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    Yep... I said I was wrong... was just saying how it was explained to me (obviously incorrectly and a number of years ago)... dunno what else you want me to say...
     
  16. Barrogh

    Barrogh Well-Known Member

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    Oh.
    Let's just pretend that it was noted for newcomers who could be lurking in this thread, to avoid confusion :yum:
     
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  17. Sgt. Nurofen

    Sgt. Nurofen Member

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    Chasseurs - the best french in Ariadna. No, even The Best. Can kill anyone (TO, ODD, Links, HI, even TAGs), can grab Objectives, can protect comrades and block path by Mines.
    I never deploy on table without 2 of em.
     
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