Just bringing this to attention. There is an issue in the rules where the nature of an object is not clear since the terminology highly depend on how and with what you choose to represent a specific game element. Primarily this concerns F-13 Turrets from ITS and several deployables such as DropBears. The issue. Cautious Movement requires you to start and end movement outside LOF of a Model or Marker. Re-Camouflaging requires you to not be in LOF of a Trooper or Marker. Typically a DropBear is a flat Mine Token, but there exists a Bolt with a DropBear miniature. If you use this miniature, the DropBear will prevent a Cautious Movement, if you follow the rules the Mine Token will not. Typically a Perimeter is a miniature as there are a several miniatures that come with them, but there are also official marker tokens available to use. If you use the common miniatures, the Perimeter Weapons will prevent Cautious Movement while if you don't use the miniatures they will not. F-13 Turrets are according to the rules to be represented by either a Token, a Miniature (of which there are only semi-official or limited editions ones), or a piece of scenery. Of course, whether it is a scenery object or not doesn't really matter since there are rules that override limitations that would've caused, but the unknown nature is the issue. Similar to above, whether you use a miniature or not impacts how it interacts with Cautious Movement. Why is Cautious Movement the issue? It's an intentional technicality. Hidden Deployment state Troopers are not Models because they are not on the table. By making Cautious Movement fail on Models, they allow you to circumvent the Hidden Deployment troopers both intentionally and technically. Switching Cautious Movement to fail on the same criteria as Camouflaging would lead to Hidden Deployment troopers being able to force a failed Cautious Movement simply by dropping the Hidden Deployment state. As is, I would say the issue is entirely open to interpretation. Whether you consider all deployables to primarily be marker tokens and the miniatures to merely be "bling", or if you consider the mere existence of a miniature to dictate that the marker tokens can no longer be interpreted as anything but a stand-in for the miniature, or if you consider a e.g. marker MadTrap to have a different game mechanic interaction from a miniature MadTrap in the same game. I am not looking for an answer (unless you are from the rules team, of course) I am merely bringing this to attention more widely and inviting discussion on the topic. As a possible discussion starter, I believe that in N3 it was accepted, if not officially confirmed, that miniatures for deployables were considered "bling markers" and not actual miniatures