Combat Jump does not include a note saying that you cannot jump into base to base with an enemy model that I can find. This would be useful in select cases, such as using a 2 wound drop troop to cause a TAG or ARO piece to become Engaged and therefore have no LoF. Does anyone remember any rulings about combat jumping into combat? COMBAT JUMP ENTIRE ORDER Optional. REQUIREMENTS EFFECTS In your Active Turn, when you decide to deploy one of your troopers with this Special Skill, place a Circular Template anywhere on the battlefield. This Template represents the Drop Zone. Any horizontal flat surface the size of a Circular Template and free of scenery elements may be chosen as the Drop Zone. You cannot place the Drop Zone inside or in contact with a Low Visibility or Zero Visibility Zone. Place your AD: Combat Jump trooper anywhere inside the Drop Zone, thus selecting your preferred deployment location. The entire base of the model or Marker must be inside the Circular Template of the Drop Zone. Then, the trooper makes a PH Roll. If the trooper passes the Roll, he successfully deploys on his chosen location. AROs are generated taking only that location into account. If the trooper fails his PH Roll, make a Dispersion Roll, placing the center of the Dispersion Circular Template on top of the center of the trooper's base. The result of the Dispersion Roll determines the troop's effective deployment location. AROs are generated taking only that location into account. When you place a model - but not a Marker - on the battlefield, you are required to share all Open Information relative to that trooper.