MOVE SHORT MOVEMENT SKILL Movement, No LoF, No Roll. REQUIREMENTS The user's base must be fully in contact with the surface over which he is moving. Troopers cannot Move through spaces narrower than their base Stupid question, but I often came across a misunderstanding. Am I right, that I can't just go and fall down without declaring jump? 1.During simple move horizontally from roof. 1.1. Fall in the same order if the model in prone(because it can't jump when prone). 2.During dodge on ARO.
1. Correct, although if the distance from the "roof" to the ground is less than your silhouette you can just walk off of it, you don't have to jump since this is covered under vaulting. 2. Dodge ARO's follow all the restrictions of movement in general.
Sometimes you need to fall to enter unconscious state. And if height is still more than 2"? Can I dodge downstairs(vertical) or down from box?
Sometimes classified objectives are poorly designed, I gotcha. Yup, you can dodge down a ladder too. Dodging down from a box is legal if the total distance down is less than silhouette height, so don't dodge prone.
Where exactly the rules state so? At my LGS we've always been paying that you can fall if you don't declare Jump when moving from a point higher than your model's Silhouette.
Essentially the movement rules state you cannot separate the base from the ground, whit the "free" movement of debris shorter than the miniature's Silhouette, as long as the movement does not finish on top of a surface smaller than the miniature's base. So the only way to "fall" is to first declare a Jump, meaning your trooper stops at the 5cm/2'' deep "chasm" unable to muster enough courage to do something unless ordered by his superior officer XD. Of course, being Unconscious or in any state that negates skills like Climbing Plus produce a fall, but it's had to call that "voluntary fall" XD
Actually, vaulting is not "free", as stated in the FAQ. As for falling, I think the rules intent is to make a clear difference between simply falling and making a prepared jump. That is, you can risk a fall if you want to take an action as your Second Short Skill, but if you want to play it safe, you declare Jump and ignore some of the Falling Damage. Summoning @ijw to clarify.
@xagroth Climbing Plus isn't what's keeping f.ex. the Shikami on the wall. Unconscious model would not fall due to losing Climbing Plus. Quick search I find nothing that woupd make a climbing model fall, but there is unhandled issue with Climbing preventing Prone state but Unconscious not allowing for situations (only troop types) disallowing Prone. Certainly an odd situation.
You're going to have to qualify this statement I believe. The rules literally states the vaulting movement is free and I can't find a FAQ changing this.
http://infinitythewiki.com/en/General_Movement_Rules last FAQ entry Q: Can troopers move through obstacles that do not exceed the height of their Silhouette Template? Then is that movement considered “up and down” or does it count as if they were always at ground level? A: Troops can vault and they are considered to be moving “up and down”. What rules actually state about vaulting is that you don't have to declare Jump in order to vault an obstacle that is lower than your model's silhouette. Many players read it as 'free' though.
http://wiki.infinitythegame.com/en/Jump Spoiler: Vaulting: JUMP ENTIRE ORDER Movement, No LoF, No Roll. REQUIREMENTS EFFECTS Allows the user to move horizontally (to clear a gap), vertically (to reach a higher or lower surface), diagonally or tracing a parabola, up to his first MOV Attribute value in inches. Jump is a Common Skill that does not require a Roll. When Jumping, measure the horizontal, vertical, diagonal or parabolic distance between the starting location and the landing spot. If the first MOV value is insufficient to reach a landing spot for the Jumping model, then assume it falls vertically from the end of its available Movement to the ground. Measure this fall distance for Fall Damage purposes. Troopers cannot benefit from Partial Cover MODs during an Order in which they declared Jump. Jumping movement must follow the General Movement rules as well as the Moving and measuring sidebar, both of which are explained in the Move Common Skill rules. When Jumping, the landing point cannot be narrower than the base of the trooper. REMEMBER Troopers can vault over obstacles smaller than their Silhouette Template at no cost. Anything higher than that requires a Jump declaration. We might have different definitions here... ^^U Being unconscious means... I was reminded of this when talking about Climbin Plus remotes like the Nomad's or Aleph's Total Reaction, and the consensus was that yeah, once KO ht remote would fall down and take damage for the falling.
Highlighted point means you can't Wile E. Coyote off a ledge, because there will be a point where part of the base overhangs and is therefore not fully in contact.
On mobile, can't edit well. Yes, but where does it say the model can't keep climbing? (Not Climb as in the skill, but standing on a wall in the non-state of climbing)
I assume you mean "Stay in Climb where they are". The question would be what happens to a troop in unconscious state while having spent an order to declare Climb... On a related situation, being IMM1 while in a wall using Climb, or IMM2? What I'm sure of is that a troop with Climbing Plus "loses" the skill while Unconscious, and cannot receive orders.
Movement is executed immediately, it's impossible to end up in a situation where the Climb or Climbing Plus declaration fails due to Unconscious or Imm-X. That leaves only a model that's in process of climbing (i.e. stationary on a wall) getting Unc./Imm and I can't find anything that'd make them fall - and I really mean I can't find it, doesn't mean it's not there, I am very limited in my ability to search atm.
There's a possible but very roundabout explanation. You can't climb and be prone, but unless you're a troop type that can't go prone, being unconscious means you fall prone, then If you're prone, you can't be climbing. REMs are unable to go prone, so it wouldn't work for them, but for say Bran De Castro or Wulvers? Splat. It even makes a kind of odd logical sense, biological troopers would need to hold on to something but machines could use passive systems like ram-bolts, grapnels or pitons... If that's true there's a related question: Can climbing plus be on a vertical surface while prone since it "allows the user to move along vertical surfaces as if executing a normal Movement on horizontal ground."? It's not relevant to the falling while unconscious since you lose climbing plus at that point though...
Logically, both in terms of speed and silhouette, climbing should be done prone full stop, but I think the "walking on wall" is a concession to get people to actually use the damned skill at all. I think the climb+ and prone has never had a proper resolution. As I read it, taking everything into context, being prone should not be possible even for a Climb+ model - simply because the Climb rules state a model can not be prone while they "hold on to a surface" in addition to not being able to do so while climbing.