Hi Onyx & MAF players, I'm here to pick your brains on what is to my mind an iconic unit, with some of the best sculpts in the faction, but one that for some reason got a real kicking from CB in the N3->N4 transition: Rodoks. Why were they nerfed? What are they good for? What list archetypes do they suit, if any? What exactly was CB's vision for the unit? First, let's look at where they are and where they came from: Spoiler: Profiles N3 N4 As you can see Rodoks were unusual in that the transition from N3 saw them lose lots of options while going up in price, in an edition where most units went down and gained loadouts. The biggest three hits in loadout were the 1) loss of KHD, 2) loss of Lieutenant, and 3) mines being stripped from 3 out of 4 profiles. I consider all three to be pretty detrimental. Next, nearly every profile went up between 3-5 points, a hefty increase. Compounding this, superjump was nerfed in N4, halving their pop-up-shoot in range and height. Finally, they lost the native forward deployment from MI, and received a religious troop nerf, making them less flexible in depolyment and more vulnerable in protracted gunfights. Their two buffs were 1) +4 to CC (largely a tax on a unit not kitted out for melee) and 2) a move from 4-2 to 4-4 (a change native to every MI profile in the game). Meagre. Now as you can probably tell I'm salty about their fate, especially for Onyx. MAF have some other strong options for fireteams and don't miss Rodoks quite as much as Onyx, where they are the only unit aside from Unidrons with which to form a core. This locks the faction into a very narrow playstyle involving E-drones, Dr Wurm, Nexus, obligatory hacking defence, etc., in what is already a stiff and restrictive roster. Given that CB probably won't see the error of their ways any time soon, how can we best utilise our simian jumpers? If you run them regularly do you have any tips for their use and support, or a philosophy as to why you prefer them? Many thanks for reading!