Can a trooper declare Super-Jump from Prone state?

Discussion in '[Archived]: N3 Rules' started by zapp, Jul 24, 2019.

  1. zapp

    zapp Well-Known Member

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    From Super-Jump:
    • This Special Skill alters the user's Jump Skill from an Entire Order Skill to a Short Movement Skill.

    From Prone:
    • When a trooper declares the Short Movement Skill Move, its player may indicate that it will go

    So I guess its not allowed, because only one "Short Movement Skill Move" and not in general "Short Movement Skill" can cancel the Prone state, correct? Super-Jump would then be "Short Movement Skill Jump", correct?

    My guess would be that the same applies to Climbing Plus?
     
  2. Mahtamori

    Mahtamori Well-Known Member

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    Climbing Plus does not work the same way Super-Jump does. Climbing Plus allows you to declare Move and climb walls, bypassing the Climbing skill entirely.
     
  3. Mahtamori

    Mahtamori Well-Known Member

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    Or to put it like this:

    A Shikami is Prone next to a 4" high wall with a 1" railing. Since the Shikami is Prone it can't Jump even if it has Super-Jump. However, it can climb through Climbing Plus, so the Shikami declares Move, cancels Prone, and walks up the wall, vaults the railing and ending it's movement standing on the roof. With the second Short Skill they are able to, f.ex., Dodge incoming fire.
    (Because of the FAQ, this final position is attainable using Climb (or in Shikami's case a single Short Skill Move), but to get there with Jump, the Shikami would have had to declare an Entire Order Jump of 5+", as the horizontal movement is free when climbing but it is not when Jumping.)
     
    #3 Mahtamori, Jul 24, 2019
    Last edited: Jul 24, 2019
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  4. Ogid

    Ogid Well-Known Member

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    Note also the model can jump (assuming not prone) and land in a vertical surface if it has also climbing plus.
     
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  5. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    As nobody appears to have answered this bit, yes that’s correct, as confirmed in the FAQ:

    Q: When can a trooper activate or cancel Prone state?
    A:
    Prone state can be activated or cancelled by declaring the Move Short Movement Skill, or where stated in the rules. For example, you cannot activate or cancel Prone state by declaring Cautious Movement or Jump, because they are not the Move Short Movement Skill.
     
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  6. zapp

    zapp Well-Known Member

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    Thanks for clarifying. I read the FAQ, but it wasn't 100% clear to me whether Super-Jump would als be some kind of "Move", as the models is moving compared to i.E. Discover.
    I guess the "Short Movement Skill" part is what confused me there.
     
  7. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    Super-Jump still requires you to declare Jump, not Move.
     
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  8. zapp

    zapp Well-Known Member

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    And Climbing-Plus requires not to Climb? I understand why, but my mind always trips on these discrepancies
     
  9. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    As Mahtamori says, Climbing Plus allows you to declare Move on the wall, rather than declaring Climb.
     
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  10. daszul

    daszul Well-Known Member

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    The only exception being impetuous troops with their impetuous order.
     
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  11. siri

    siri Well-Known Member

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    Unfortunately sometimes the rules are made just to cripple the game.
    Some interactions are just to made the game more difficult and by no means intuitive.

    Super jump even been a jump skill, is a short movement skill, so why in the heavens can't a guy prone jump ( in stand position) to another place? Why in the heavens stand is not a automatic, so you can use every time you activate any short movement skill ?

    Unfortunately it's this way and play this way or don't play, but the interactions of short movement skill and movement skills make the game very no intuitive !
     
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  12. Mahtamori

    Mahtamori Well-Known Member

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    I often find myself asking the reverse question; why isn't getting up from prone more of a penalty and being prone more of a benefit

    Sure, I often put my minions in positions where jumping from prone would be advantageous for my order economy, but hitting the dirt due to Guts isn't really a drawback nor does it provide any benefit to avoiding bullets (by making you smaller and harder to hit)
     
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  13. oldGregg

    oldGregg Well-Known Member

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    But if you're prone, your model's silhouette is smaller ... and therefore harder to draw a bead on. And you gain cover if you happen to be in a elevated position ...
     
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  14. Mahtamori

    Mahtamori Well-Known Member

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    Yeah, but when you're caught in the open there's no functional difference to failing a Guts Roll and succeeding it. You can even effectively fight in melee while lying down.
     
  15. oldGregg

    oldGregg Well-Known Member

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  16. Mahtamori

    Mahtamori Well-Known Member

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    Okay, so you don't agree with it, I get it. Move along, citizen.
     
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