Hi, I am really interested in you opinions about these 300 P list. I'm a Newby in Infinity :) Caledonian Highlander Army────────────────────────────────────────────────── GROUP 1 9 WULVER (Fireteam: Haris) T2 Rifle, Grenades / Pistol, AP CCW. (1 | 34) WULVER Heavy Shotgun, Grenades / Pistol, AP CCW. (0 | 32) WULVER Heavy Shotgun, Grenades / Pistol, AP CCW. (0 | 32) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) GROUP 2 4 S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22) S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22) CALEDONIAN MORMAER Lieutenant AP HMG / Pistol, Knife. (2 | 42) SCOT (2nd Battalion) CH: Camouflage Missile Launcher / Assault Pistol, Knife. (1.5 | 31) 6 SWC | 300 Points Open in Infinity Army Thanks!
Welcome to Infinity! The list looks nice, but I would tweak it around a bit. First of all, the main combat group should have 10 regular order. There are two fireteams and Uxia competing for the order pool. You will want to dedicate the orders in the group for one (maybe two) of the units. Perhaps moving the Haris fireteam into G2 and moving the SASs in G1 could help. Maybe putting the two SAS in G1 and putting Uxia in G2 would be better. To increase the order pool, you could scrap the Scots guard and add more cheap troopers, like CR Volunteers. Don't get me wrong: the ML Scot is a good trooper, but you need more orders - and you can get as much as 5 (!) Volunteers for the pricetag of one ML Scot. In Infinity you need capable gunfighters and order generating cheap troopers to 'fuel' those gunfighters with orders. The Wulver Haris could use 1) a long-range weapon and 2) smoke grenades. I recommend replacing one HS Wulver with a Mk 12 Wulver, and one HS Wulver with Wallace. HS and T2 Rifle are both awesome guns but you need to get very, very close to the enemy to get them work. That's when you can put them smoke grenades to good use. The longer (not ideal, my personal favourite is the HMG) range of Mk 12 means you don't have to get that close up to the enemy - that is less order spent on moving and more orders spent on shooting. Sounds good, doesn't? Regarding the Grey/Volunteer core fireteam, this lacks specialists. In Infintiy pushing buttons and performing objectives can only be accomplished by specilaist troops. Replacing one of the CR Volunteer with a Paramedic or Isobel McGregor is useful, because you can push buttons with this unit. Isobel is a capable gunfighter. Not top tier, but not bad. I hope, this helps.
"First of all, the main combat group should have 10 regular order. There are two fireteams and Uxia competing for the order pool. You will want to dedicate the orders in the group for one (maybe two) of the units. Perhaps moving the Haris fireteam into G2 and moving the SASs in G1 could help. Maybe putting the two SAS in G1 and putting Uxia in G2 would be better." Would not switching Uxia for the Mormaer give you one hidden group, thereby not allowing your opponent to nick two of your orders if you go first also? I'm kinda new at this so if i'm wrong feel free to ignore.
Drop the Mormaer Lt and use William Wallace as your Lt. That frees enough points to add one Highlander and fill your first Combat Group. The rest is fine for starting with the CHA.
I'd suggest dropping the Mormaer down to the standard T2 Rifle; you'll likely park him somewhere on suppression fire & the combo of an X-visor with T2 ammo should dissuade most stuff from risking an assassination run. Also, try splitting the two fireteams between each group, to help with order efficiencies. I'd second getting a Mk12 into the Wulver Haris; whilst they have enough mobility to get pretty much wherever you want them to, it feels too often that the only route is across a fire-lane. Personally, I wouldn't use Wallace for this list; putting him in a fireteam is IMHO too much of a risk, and he doesn't provide much benefit to everyone else. Sorry, but the number of Combat Groups can never be "hidden", it's open information; plus, it's also open info as to which combat group each camo marker is in anyway.
Also Camouflage doesn't hide a trooper's combat group, you'd still have to inform your opponent that you had 3 Camouflage markers in Group 2.
My experience: the Wulver fireteam badly needs smoke. Either field a legion of Galwegians to lay down smoke or add Wallace. I tend to go for the latter, because he will toss smoke where he is and the fireteam needs smoke right there. Just don't make him Lt and your opponent will be (much) less keen to bring him down. (Especially when escorted by two bodyguards in the Wulvers...)
Exactly. In the Haris he is lobbing burst 2 smoke nades on 17s. More than reliable I would say. First order: Wallace is the team leader, MOV + smoke. Second order: Mk 12 Wulver is the team leader, MOV + shoot. Starting on the edge of my own DZ, the 4+4 movement and the range of 24 are normally enough to shoot the guy I want, and a well placed smoke enables me to avoid firefights I would rather skip.
I think what mightymuffin is getting at is that only the Lt version of Wallace has the ability to join links.
Oh, my God! Fortunately I only used them in friendly games... In my defence none of my friends noticed this. Made no difference, as I recall. Thanks for clearing this up. My bad.
Exactly that; though I guess it might be easy to miss if you're used to other sectorials, (that don't tend to have such restricted rules). I really wish the non-Lt profile can join links, essentially treating the overall unit as a wildcard. (With only the Lt version being able to form the Galwegian core fireteam).
Dunno, I never felt Wallace was even close to being killed. I only had him throw smoke grenades (mostly uncontested) and then had the Mk 12 Wulver do the fighting and killing and dying for the greater good. Rocking two bodyguards (2 Wounds, ARM3, burst of two in reactive turn) he was pretty safe...
In that case, I'm jealous of your achievements! Admittedly it's been a while since I've put Wallace in a link, but most of the time he ended up dying - as my opponents took the opportunity for some Lt assassination - so I've always seen it as too much of a risk. Especially cos I tend to use other units for smoke-throwing & so can leave him in the back, (plus I can make full use of his Lt order!). Wulvers, on the other hand, are my equal favourite unit in CHA, (alongside McMurrough), so pretty much always try to make room for a haris & let them wreck face down a flank.
No big deal, really. (Trust me, I am not a good player.) Just make sure you make your opponent's life miserable with your other units. The ace fireteam consisting of an AP HMG Grey with Volunteers (and Isobel occasionally), a lone Mk12 Wulver (best zero SWC solo hunter-killer in CHA), infiltrating Volunteers (no-one likes a suspicious camo marker next to his DZ) and Uxia will distract your opponent from messing around with the Wulver Haris - especially if you make sure that you park Wallace in a safe place. For the record my opponents not knowing Wallace should be the Lt when inserted in a Haris (that is we made a huge mistake) obviously helped me a LOT. But even if they knew he is the Lt, I see little risk of losing him. Just put the smoke where you need and have your Mk 12 Wulver make enough noise that your opponent will not bother going Lt hunting. In short: avoid overextending him and play agressively with the rest of your army. Is all.
"Sorry, but the number of Combat Groups can never be "hidden", it's open information; plus, it's also open info as to which combat group each camo marker is in anyway." I believe that mistake got passed around locally because Army generated courtesy lists do not contain that information. I generally Run Wallace in a Harris with two Wulvers when I use him. I've only had one opponent try to assassinate him when played this way. It went poorly for them. But none of us are really dialed in 100 percent on the rules, nor particularly great players I imagine.