I am just getting into Caledonians after owning several of their models for some time. I am trying to build a list featuring some of my favorites (Mormaer-Grey Rifle Harris, SAS, Grey Rifle-Volunteer Core). Any tips or recommendations are appreciated. I know Mormaers could use some tweaks to make them more attractive, but I cannot keep these sculpts off the table and want to find a way to make them work. I appreciate your help. Caledonian Highlander Army ────────────────────────────────────────────────── GROUP 1 10 S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22) S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22) CALEDONIAN MORMAER Lieutenant (X Visor) T2 Rifle / Pistol, Knife. (0 | 33) CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43) HIGHLANDER GREY T2 Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (0 | 33) SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) AP Marksman Rifle / Pistol, Knife. (0 | 24) SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) 2 Submachine guns, D.E.P., D-Charges / Pistol, Knife. (0 | 19) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) GROUP 2 5 1 1 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 23) 4 SWC | 299 Points Open in Infinity Army
Your list for sure needs Uxia :D (maybe instead of one of the CRAP SAS model?) And I think that Gray with T2 Boarding Shotgun would fit a bit better to Mormaer-Grey Haris (you will cover 0-32 inches range with nasty ammo) (and fully agree: Momraers need some tweaks to be more attractive). I would also move Paramedic Volunteer to the second Group (swap with CR Volunteer) and include him in Core Link (specialist always welcome in a link). If my calculations are correct you should still have something like 4 points left so Warcor joins the game. So it would look like this: Caledonian Highlander Army ────────────────────────────────────────────────── GROUP 1 10 CALEDONIAN MORMAER Lieutenant (X Visor) T2 Rifle / Pistol, Knife. (0 | 33) CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43) HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25) SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) AP Marksman Rifle / Pistol, Knife. (0 | 24) SCOT (1st Battalion) (Fireteam: Duo, Forward Observer) 2 Submachine guns, D.E.P., D-Charges / Pistol, Knife. (0 | 19) S.A.S. Chain Rifle, Grenades / Assault Pistol, AP CCW, Knife. (0 | 22) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) GROUP 2 5 2 1 HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10) CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 23) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 4 SWC | 299 Points Open in Infinity Army
Alternatively, put the Grey with BSG in the Core Fireteam; if it's going to be moving forward for objective duty, then the BSG is more likely to be useful here instead. If it was me, I'd want more than one Paramedic, as back-up; also means they can heal each other if, (when!), things go south. The main thing I'd suggest is to get all of the Volunteers into the same group; they will die so it's good to have "spares" to bring the fireteam back up to full strength. Finally, in my experience, one Cameronian doesn't make much difference; either swap him for another SAS, or a Cateran, or really invest in quite a few Galwegians.
i would also recommend to swap one 6 point volunteer for a 45th highlander. he can give your Cameronian impetuous smoke cover and works well as defence against impersonators. probably best from your main combat group or else you don't have a 5 man link team in your small grpup