Skimmed through everything and gotta say I like it. Not so sure if the point changes are going to be roughly 1:1 in N4 but there are a lot of core rule changes I'm happy about. What will likely be in N4 - Electric Pulse is gone replaced by a Paralyze CCW -3, there's also a -6 variant - Engineer can fix all states and a point of STR at once - slightly toned down access to Flamethrowers and Nanopulsers, a bunch of things have just Chaincolts now - It's extremely easy to get Half Cover, any piece of your Silhouette is covered? Yup you have half cover. Cover discussions are annoying and the Active Player had a massive advantage. I like the change even though a TAG can now get half cover from a lamppost (which actually makes sense for a S2 guy tho) - Only half your base has to fit for the interim path of Move/Climb. You can just walk through some narrow gaps now. - No more Jumping into empty space, if you can't make the Jump is declared it's an Idle. Guess the falldamage shenanigans are done for. - TAGs can't go Prone, but REMs aren't called out. The Common Skills look fully fleshed out to me, that looks like N4 rules 100%. So REMs can go Prone now, funky. - IMM-A old Glue but you can cancel it with a Dodge-6. Also can Dodge-6 while IMM-A so you have a FTF although a shitty one. Also is what Stun/Flash inflicts now. New Ammo type for it is called Paralysis (PARA) - IMM-B old IMM-1 but with a -3 MOD and doesn't end automatically. Old IMM-2 doesn't exist in C1 yet, IMM-A mentions Hacking Programs though. Really like both of these - Dodge always allows 2" Movement, +1 for "Kinematika" levels even in ARO. Doesn't trigger Deployables/Equipment or generate AROs. Interesting. - AD like in ITS, no scatter, deploy on DZ Edge if you fail the PH roll. - MA Table: MA1 same, MA2 same as old_MA3 +1DAM, MA3=MA2+1DAM, MA4=MA3+1DAM, MA5=MA4+1B MA 2 and MA5 are very very deadly compared to before. 3 and 4 aren't a big deal compared to 2 and 1 is still excellent to have a workable CC troop. - Medikit lost -3 to PH - Regeneration and Automedkit are the same and allow a free attempt to rezz (or heal if you're a multiwound troop) in the State Phase, nice. - Tageted works vs everything via Spotlight, has an ARO label, inflicts the state permanently till repaired/resetted, inflicts a -3 to Reset, gives +3 to BS Attacks, Comm Attacks and Hacking. Guess Repeaters can be pretty brutal and having Stealth is important. - Parachutist, the usual walk on, now also for Ariadna. - MSR in Antimaterial Mode (DA Ammo) is B1 for some reason, may be a typo, why the heck would MSRs need a nerf? Okay, moving on. - new Deployment Skill to buff a Remote - We knew that already but Shotguns have a B2 DTW Mode. Intuitive Attack isn't a thing yet, but Discover+Shoot is going to ruin a Mimetism -6 dude's day. Getting to pick B2 FTF or B2 template after the other guy declares AROs is quite nice, not to mention always having the choice for AROs vs Skirmishers yourself. What will likely just be C1 - no LoL Other then that most rules including the Cover Rules made a pretty "N3" levels of detail impression. Doesn't look like pretty much anything of the C1 rules will be changed for N4. They seem built to be expanded on, not changed. Points: - SMG Ninja vs Hacker Combi is just 0.5 cheaper, that's a lot less than the 11(AHD)/13(HD) this would be in N3. HDs appear cheaper in C1, but that doesn't make up for the difference. SMGs look toned down compared to Combirifles. - Orc HMG is 3.5 points compared to 44 now - Aquila HMG is 5|1.5 SWC (with MSV3 rules available in C1), compared to 62|2 now. - Similar things for Hsien and other HI that has all their stuff in C1. Daofei is just getting about 5 points cheaper. Barebones HI might be dropping a bunch of points. - TR Bots down to 2 points, huh Assuming HMGs are cheaper in C1 because of smaller tables (0.5 instead of 8) we're still looking at a significant drop for baseline HI across the board across all Profiles. Overall loving the changes so far. Doesn't look like too much will change. Crits are an improvement over before, a lot of oneshot mechanics are significantly less finite. Hacking seems more relevant as well as potentially more annoying and that's with just 2 Hacking Programs and the basic HD without Repeaters revealed. There's no Shock or NWI/Dogged in C1. /Edit: Not all HI got 6-2. Aquila, Swiss and Zuyong didn't, while Koj, Orcs, Shan Ji, Hac Tao and Hsien did. Yan Huo also got upgraded to 4-4. That means Orcs are FAST HI now. They actually have a trait to be proud of - today is a day to celebrate! Wondering how the rest of the Knights will look. I can imagine Hospitalers get stuck at 4-4 while Teutons, Magisters and Santiagos get to enjoy 6-2.