What makes a Corregedor a "Bully" faction? Lists builds, units, play-style? Is this the same as Morats?
I play decently regularly for years with 90% Corregidor but I have no idea. Corregidor doesn't really have a specific gimmick or theme. It's an OG sectorial the theme is "sectorial". People might describe it as bully because it keeps a lot of trademark Nomads board control with added Fireteam board control.
I think the "bully" moniker comes from the Mobile Brigada link team, which is oppressive with a BS 13. However, it could also be Corregidor'' ability to attack you from anywhere with all the infiltration and/or AD troops they have.
I agree that's a feature, plus with lots of climbing+ and even a super jump troop they have pretty open access to the board. But that's more precision than bullying.
I'd say that typically, bullying could be a useful term to mean using a powerful troop to take on weaker troops without them having much of a chance to fight back. Not that this would be particularly relevant to Corregidor, though they do have Intruders and Geckos for that. I'd be more likely to apply it to PanO, YK, CA... high tech heavily armed and equipped factions who have expensive, high power troops. Nomads are more dirty tricks, we take out the bullies!
Su Jian is a huge little bully. Corregidor is a bit the PanO of Nomads, pretty high BS through the board, but Tunguska will probably be even closer in the end.
RF TM is a classic bulky: fights down extremely effectively, fights it's same Weight class or bigger poorly. Hellcat is kind off the same. Isolates a weak victim and picks on them. Can't fight strong ARO pieces. You could say this of CJC: you tend to fight assymetrically using your strong pieces against their weak. Whereas you could describe most PanO forces as symmetrical: they outmuscle you by hitting your big stick with a bigger stick. Bakunin is different, in that you tend to fight your opponent's strong pieces by exploiting their weaknesses while forcing your opponent to fight your strong pieces. But honestly I don't think that's particularly useful way of describing things.
TJC is going to be one of the best Sectorials in the game for this kind of aggressive playstyle. Even knowing nothing else, the combination of Red Fury Hecklers and HMG Kriza Borac with easy White Noise access is going to make them a top-tier gunfighting Sectorial. Units like Intruders or 5-man Riot Grrrls may be equally impressive in terms of raw stats, but TJC is going to have very good firepower distributed well across multiple platforms. Talking about Corregidor specifically, the Hammer/Anvil of Intruders at range, Massacre Haris up close is quite good. It isn't a big brawling HI or TAG "bully" in the traditional sense, but the end result is pretty similar. Running around with the Swiss army knife of Chain Rifle, Shotgun, Breaker with killer CC ability and Eclipse makes for a really nice team.
I always felt corregidor is a bully faction. I went bakunin and we'll see about tunguska. In my mind it was always about the gimmick and less about underpriced or high power of its units. I never felt clever walking on AD or smoke tricking the intruder or moran the midfield with koalas. I didn't feel the counter play and just kept hammering the special attack button until my opponent cried mercy. After much more infinity exposure I can say every faction is doing this in its own way, so it's not really like corregidor is truly OP or cheese. It's just the flavor of cheese people are used to hating.
That's why I don't think it's particularly useful. I was trying to answer the question 'why would people describe CJC as a bully faction?' Personally I wouldn't. I would describe Nomads as a largely assymetrical faction: it excells at both picking off weak troops and attacking weaknesses in strong troops. Very few units are able to fight symetrically without exploiting synergies. This, honestly, is why I dislike Kriza HMGs as a concept. They're too capable of winning a strength on strength tussle without leveraging faction synergies. @barakiel I disagree that a 'gunfighter' archetype is the same as a 'bully'. A Kriza is a 'gunfighter'' (it can reliably fight peers or more capable troops in relatively straight fights) an RF TM is a bully because it struggles effectively dealing with peers. To me bully involves picking on weaker troops. BUT bully can also be used in the sense 'to bully through' and mean to 'outmuscle'. Both are valid descriptions but don't mean quite the same thing.
By bully I assume tis meant "bully new players" as its hard to "bully" a vet. How capable is your force to roll new players over with them feeling like they cant respond. Stuff like scot spam and ghazi spam. I tend to view any mass camo, spam or overbearing ARO and active turn armies as "bully". They are not overpowered, or always cheese, just really annoying/hard to deal with for newblood. (My 2nd ever game at intro to infinity150 points was vs A cutter and auxbot spam when everyone else brought starter sets and all the missions were just annihilation) Nomads ────────────────────────────────────────────────── GROUP 1 10 KRIZA BORAC MULTI Rifle / Heavy Pistol, CC Weapon. (0 | 50) REAKTION ZOND HMG / Electric Pulse. (1 | 26) REAKTION ZOND HMG / Electric Pulse. (1 | 26) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) ZOE & PI-WELL . (0 | 47) ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28) PI-WELL Combi Rifle / Electric Pulse. (0 | 19) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) ZONDBOT Electric Pulse. (0 | 3) GROUP 2 3 3 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6) 5.5 SWC | 300 Points Open in Infinity Army This in capable hands is a nightmare for a new player to face
Imho corregidor's bully is Gecko. Get it into the middle, towards lots of SK or WB. Get in range of said WB. If they chainrifle you, you chaincolt them. If they dodge/shoot, you shoot/ chaincolt them. Probably in the end you'll be a bit bruised, and they'll be dead. Yeah, you're losing points in doing this trade, but you are now paving the street for all the 1W attack piece that you have (bandit, wildcats, etc) that won't have to face DTW.
I treated my opponents with respect, but corregidor is FULL of tactics that just eliminate the dynamic tactical puzzle of the game. Smoke trick intruder has 2 effective responses: bring msv2 or hide. The first is not something you can do once minis hit the table and the second is a big win for corregidor. Ad walk i'l ng on or jumping: deploying to cover every corner is HARD and limiting enough that you'll drain points away from your opponent watching the obj. It's an easy way to disrupt your opponent. And the hellcat is amazing but it's most memorable moments will be shooting unopposed into people's backs. These add up into an experience I would not use when introducing new players to the game. It's hitting below the belt hard in many ways. It just feels like a bully. I am not saying it's an unfair army. I'm just giving my opinion why players would remember it as a bully army. All armies are equally hoping to press their advantage and get the win. Corregidor is just easily remembered for their methods.
I feel like Correg is just an extension of basic gameplay mechanics. Almost every sectorial I can think of has something that seems more BS than anything Corregidor has to an unaware player.
Sorry, didn't mean how you personally treat your opponent. More that I find some lists intimidate the player more than they're actually effective: 0 info courtesy lists are an example, they're - in part - effective because of the psychological effect on your opponent. The actual solution to MSV2 + Smoke is force the Intruder to move to use it, and spend further orders moving to get to second and subsequent troops. Admittedly that is hard. Honestly though, CJC isn't even close to peak 'you can do what; no, seriously that's BS?' of list building options I also think an AD BSG that takes out most of a link is a formative experience. (Literally my second game :'( )
There's actually a third option. Linked fireteams of 5 man with SSlvl2, +3BS and B2 tend to screw Intruder hard. Your 4x13 vs Pano 2x12ML is... pretty bad odds on a 1W squishy guy. What I find cool and bully-like in Corregidor is the easy with which you get where you want. You either drop trops behind the enemy, or wait till he spread out comming for you through all those Koalas and Camoed Bandits - then enter from the edge behind him. A lot oof moderately cheap, expendable units usually take out more enemy points than their own worth - and all that with small usage of orders. There's also Mc Murder and Senor Massacre which are both great counters and assault choices. McMurder fuels himself usually, while Senor accompanied with a Jag team is just a beast. Cheap to move forward - afterwards you can do whatever you want - leave them there for enemy to waste orders or push deeper. Corregidor is also very synergic around pure punch power. You want to move closer to enemy with Jags/McMurder, you throw a smoke, Intruder shoots through that smoke, Hellcat comes into the opening created by Intruder, Tomcat enters to heal up Hellcat... etc, etc, All this being covered by a cheap Alguacil link ML... I really like this army. It's like a wave of threats and just when the opponent thinks it's finally over - another one appears.