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Building my Acontecimento for 2019 - Where I'm At

Discussion in 'PanOceania' started by AdmiralJCJF, Feb 11, 2019.

  1. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Hi guys,

    As many of you no doubt already know, my much beloved "red hat" NCA troopers, and all the Vanilla addons which I'd been using through 2018, got stolen on Christmas day.

    Thanks to the love and support of the community, I'm well on my way to rebuilding, but I don't have the heart to immediately re-do my NCA, and anyway I was supposed to be playing either Acontecimento or Varuna for 2019. With one of the other locals throwing down Varuna, that made my decision for the immediate future ('though I think I'll be building Varuna for 2020).

    So I'm in my building and design phase for Acontecimento, putting things together and planning lists.

    [​IMG]

    There are a few things I want to play with, most immediately the ORC + Bagh-Mari + Regular Fireteam Core and the Bagh-Mari and Machinist Fireteam Haris. To get that onto the table I'm thinking something along these lines:

    Core + Haris
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    ORC HMG / Pistol, Knife. (2 | 44)
    REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
    BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23)
    MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)

    GROUP 2[​IMG] [​IMG] [​IMG]6
    NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    PALBOT Electric Pulse. (0 | 3)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)

    6 SWC | 300 Points

    Open in Infinity Army

    This intuitively feels like it's providing good coverage for most combat engagements, while still offering fairly strong specialist coverage for missions where I need to push some buttons. I'd feel ok running it for something like Firefight, but also the likes of Supremacy or Power Pack.

    Moving in a totally different direction, I want to play with the Acontecimento TAGs. I already have a painted Tikbalangs, thanks to the generous donation from @Vaulsc , but will paint up my own (probably the pair, but I'll play with THAT later). Following my own ideas on how to support a PanOceanian TAG within Acontecimento, I end up with something like this:

    Tikbalang Action
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    TIKBALANG HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 85)
    [​IMG] CRABBOT Flash Pulse / Knife. ()
    MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    PALBOT Electric Pulse. (0 | 3)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    PALBOT Electric Pulse. (0 | 3)
    REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
    NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
    NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)

    4 SWC | 300 Points

    Open in Infinity Army

    This one ends up very light on SWC, but I'm not sure where I'd make the room (I guess the obvious answer is to drop a Naga and pick up another HMG/Spitfire or both). Still, it doesn't exactly feel weak as it stands either.

    The other TAG we have in Acontecimento is my first love of all the PanOceania TAGs. The HRMC and the Dragao in general is just exactly what I want in a tabletop power piece.

    Dragao Action
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    DRÃGAO Hyper-Rapid Magnetic Cannon, Heavy Flamethrower / . (2.5 | 94)
    [​IMG] CRABBOT Flash Pulse / Knife. ()
    MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    PALBOT Electric Pulse. (0 | 3)
    TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14)
    REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
    BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    6 SWC | 300 Points

    Open in Infinity Army

    I guess this is how I could get more SWC into that other list, but only the one Naga does feel like missing an opportunity. Still, it's got a couple of overwhelming firepower options, which is my very favorite thing about this brilliant little faction of mine.

    Still, it's none of it really what I feel like Acontecimento can do the very best of all, something like the midfield madness of:

    Midfield Madness
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)
    REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    REGULAR Hacker (Hacking Device, FastPanda) Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 23)
    REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
    MACHINIST (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    PALBOT Electric Pulse. (0 | 3)
    PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27)
    [​IMG] AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
    DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34)
    NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21)
    [​IMG] AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
    NAGA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army

    Which feels more like the kind of direction I should be pushing my Acon in.

    Now, I haven't really had a chance to play with Teucer, Scylla or Drakios yet... but I intend to give all three a damn good thrashing. I see the potential for Remote fun with Scylla and all the stuff I used to love in NCA, as well as the potential for Drakios as an alpha and Teucer with the new changes.

    It's a brave new world, and I'm looking forward to playing in it.

    Thoughts, ideas and feedback all appreciated.
     
  2. Ben Kenobi

    Ben Kenobi Well-Known Member

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    I'm wondering, you don't mention Dart in any way. :smile:
     
  3. Paperclip

    Paperclip Active Member

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    Any way for you to squeeze in an evo especially since you are running ava 3 fugazis. I'm sure you already know their value especially coming from NCA.
     
  4. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Well, she is in the last list.

    But my experience with her is VERY shallow right now.

    And, generally, I look to my midfield units to do mission objectives.

    I see this as making the step to a dedicated Remote based list.

    I'll do that, but not right now.
     
  5. Ben Kenobi

    Ben Kenobi Well-Known Member

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    Sorry overlooked her :D
     
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  6. Teslarod

    Teslarod when in doubt, Yeet

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    The biggest trouble I have with SAA listbuilding is not to run a Tik.
    With some support (Machinist) he clocks in at 100 points and since we still want a Regular Link and AVA3 Fugazi you often end up with a spammy list that gets into serious trouble if that Tik ever goes down for good.
    For that reason I've found it vital to include a lone Bagh HMG sitting on a rooftop somewhere or an Akali Spitfire to have a secondary and unhackable gunner. Nagas and Dart can do their fair share as well, but are already strained to do a lot without that.
    I'd even think about dropping the Machinist or adding a TR Bot to make sure he is worth the investment. The Tik rarely dies to AROs and is often hard to reach, so I usually end up shelling out for another Regular Minelayer to prevent CC troops from getting to the Tik and to have a secondary means to get him out of CC. It also comes in handy to have an additional Link member.

    Another option I haven't tried with Tik lists is to add in a Regular Spitfire as a backup for later turns. An initially Prone Fusilier HMG, Hafza Spitfire or Kempetai MMR have been a very useful budget addition for other Sectorials to take out stuff that has advanced into the dead Zone or your DZ in later turns. A TAG list might just be the place to settle for a Linetrooper gunner in PanO for budget reasons.
     
    #6 Teslarod, Feb 11, 2019
    Last edited: Feb 11, 2019
    AdmiralJCJF likes this.
  7. Urobros

    Urobros Well-Known Member

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    Hello,

    pretty nice lists :)

    About Core + Haris,

    I think is a good list, but I really don't see the combination ORC + Baghmaris, because you have to expend one token to reform the fireteam. ORC+Baghmari+regulars isn't permited by the rules, both are differente Special Core and mutually excluding. How do you will manage the fireteam in your deployment phase? I think first come the fireteam with the baghmari snipper, really? As ARO piece if you go second and if you go first you will use the ORC and later puts in the Baghmari as ARO piece?

    At least you want to have a lot of baghmaris in order to replace the pieces of the five man Fireteam, maybe place the haris in your second group + naga instead a lot of robots, give you more "attack" force. It is only a sugestion ;) I change the three fugazis for the two baghmaris (haris+hmg) and the machinist.

    Tikbalang-Action

    A two groups list with a TAG... "You are insane" hehehehe. I really don't see "the force" in your second small group. If you have this group to push buttons maybe it could be Ok, but nothing more. If you downgrade the Machinist (no mimetism) and sacrfies the techbee and the pathfinder, you could have one more baghmari, the HMG, inside the five members fireteam. Or you could sacrifice the "paramedic", the techbee and one fugazi so yo don't loose your OA Sensor and have the HMG Baghmari. I think this are changes whichs suits well with your list idea and provides you with another attack piece and not so "Tikbalang dependant".

    Dragao Action

    Here you have the Baghmari HMG, as I said before about the "Tikbalang-Action". What the pourpose of the machinist SSA? Why not the "normal" machinist plus one more Palbot? Your machinist remains mos of the game "prone" and if you have two palbots have more options where to place it, or where to place the Trauma-Doc.

    Midfield Madness

    Nothing to say here, Sir... XD If you go first maybe your rival cries hehehe.

    In general I see you have a tendency to put always a replacement in order to reform the fireteam in a 5 member fireteam when you loose one troup. Why? Strategic point of view or some bad experiences in the past? For me is really rare to have one replacement for the fireteam, I fand myself not really usefull because I have to place not five troups relatively close together, but six. And I can go free with the five members fire team, because I could go far away of the replacement... But that is my experience. Usually it is usefull to you?

    Best regards
     
  8. Minos

    Minos Νίκη ἢ Θάνατος

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    I guess you'll realize she was the missing part in Acontecimento!
    You already have two Nagas to do mission objectives. You can have very good AROs, some heavy hitters, but nothing else in SAA can run safely towards a valuable target and eliminate it. Or just strip orders. She's at her full potential in SAA unlike in MO (for LI list reasons).
     
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  9. Urobros

    Urobros Well-Known Member

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    I find myself in the same position as @AdmiralJCJF , or almost the same... Maybe because a lot of years depending only on two nagas in order to do the job, kill something and push the buttons, most of the games which I had include Dart, she did nothing or die terrible soon, but with the nagas most of the times I managed to do the "job". Maybe this is waht happening and why he don't include Dart in every "list".
     
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  10. Cartographer

    Cartographer Well-Known Member

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    Having made the mistake of bringing the "Antipersonnel Mine" version of Dart, I've got to say I'll never leave home without the E/M Grenades now. One time is all you'll need, dropping a (seriously larger than you think!) template onto an HI or REM fireteam (or any fireteam tbh) to make your opponents steer so far clear of your camo markers it isn't funny.
     
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  11. Aetius80

    Aetius80 New Member

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    Hey guys quick confirm here. Urobros indicates that the orc regular team is seperate from the Bagh regular team. However if you read it straight, both options can choose to be added to a team - no exclusions. Has this been clarified anywhere? Thanks
     
  12. Aetius80

    Aetius80 New Member

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    [​IMG] Ok buddy──────────────────────────────────────────────────GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG] ORC Feuerbach / Pistol, Knife. (2 | 42)
    [​IMG]BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28)
    [​IMG] REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
    [​IMG] REGULAR Hacker (Hacking Device, FastPanda) Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 23)
    [​IMG] REGULAR Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
    [​IMG] BAGH-MARI HMG / Pistol, Knife. (1.5 | 26)[​IMG] DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon, Knife. (0 | 34)
    [​IMG] NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28)
    [​IMG] AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW.
    (0 | 21)GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1 [​IMG]1
    [​IMG] PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16)[​IMG]
    KNIGHT OF MONTESA Paramedic (MediKit) Boarding Shotgun, Chain-colt / Pistol, DA CC Weapon. (0 | 39)
    [​IMG] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    6 SWC | 300 Points
    Open in Infinity Army

    Pending my question above here is my list. Last drop us solo Bagh hmg. A surprise mimetism hmg with FD 1 will catch your enemy out. Bonus is he can join the link team later if necessary.

    In regards to the op question. If I have a second group of Fugazi, I try to place sonething in addition to the pathfinder there for orders. A naga with a mission perhaps or even both? As such my two favorite lists of yours are the first and last one's.
     
    #12 Aetius80, Feb 11, 2019
    Last edited: Feb 11, 2019
    Urobros likes this.
  13. colbrook

    colbrook Grenade Delivery Specialist

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    You can add two BMs to any Regular Fireteam Core, and two ORCs to any Regular Fireteam Core, so I don't see any reason you can't add two of each to the same Fireteam Core of Regulars.
     
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  14. daboarder

    daboarder Force One Commander
    Warcor

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    What Colbrook said. Adding Bagh-Mari to a regular fireteam does not stop it being a regular fireteam. As such it fulfils the requirements to add ORCs to that regular fireteam as well.

    Mixed ORC, Bagh, Regular links are legal
     
  15. colbrook

    colbrook Grenade Delivery Specialist

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    ORC, ORC, BM, BM, and Rao is a legal Regular Fireteam.

    "I'm spending a Command Token to form an Acontecimento Regular Fireteam, and these 5 troopers are joining it"
     
  16. Aetius80

    Aetius80 New Member

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    Cheers I wanted to be sure before my tournament this weekend
     
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  17. daboarder

    daboarder Force One Commander
    Warcor

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    good luck
     
  18. barakiel

    barakiel Echo Bravo Master Sergeant

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    The lists look good... Standard and solid composition in this new incarnation of Acon. For the Tik list I think a Naga in Group 2 will alleviate some order pressure on Group 1 and let you run objectives very nicely as necessary.
     
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  19. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Cheers, I'll use your more detailed feedback as an opportunity to respond to the discussion as a whole, so if any of my comments seem odd then it's probably just that I'm also speaking to what other people have said.

    Firstoff, as has been noted above, there's nothing stopping you from running the ORC and Bagh-Mari in one Regular Fireteam. So that is likely to be the starting setup. But the point of the Sniper is to play ARO, and that's highly likely to get her killed, so I want to have another body to fill the Fireteam back out so the ORC steps into the fray with BS17. Now if I'm going first I might just not put the Bagh-Mari into the fireteam at all... she's not a bad ARO unit even without the fireteam, especially from Turn 2 on or if I've pulled the teeth of the enemy attack options.

    The four Remotes are together in Group 2 in order to perform co-ordinated Move/Sniffer drops so I can do massed Sensor sweeps. I've had my fill of Ariadna, JSA and Shasvastii... hell even Nomads and Yu Jing can throw down enough Camo/Hidden Deployment to make that investment in Turn 1 worthwhile.

    As above, the point of the Group 2 is to sweep and clear. And/Or to act as a short range repeater/Flash Pulse ARO net in order to keep the layers of protection around the TAG strong.

    I like the Mimetism on the Machinist as it's helping to keep a VERY necessary trooper alive, and makes him an even more viable backup specialist option (I tend to use my Machinist and Trauma Doc as emergency specialists A LOT).

    But I like where you are going with the Bagh-Mari, and it's an interesting point to consider instead of dropping the Naga.

    Yeah, I hear you on the extra PalBot. It's not even a bad call. But the extra survivability and utility for late game objective runs seems like a solid investment.

    I will likely try both builds.

    Yeah, I think this list really wants the EVO as well in order to make those Peacemakers shine as pieces of the puzzle. I'll toy around to try and make that happen without losing any of the bits that make the list solid.

    I'm largely coming from NCA, I've run everything a bit, but NCA has been my primary (as well as Vanilla last year) since I started Infinity.

    In NCA the Fusilier Fireteam Core is pretty much hard capped at 5 troopers... 6 if you are willing to run Bipandra (and I was, sometimes, but... yeah...). The flexibility of adding the ORC and Bagh-Mari into the Regulars, as well as the ability to re-form back up to 5 troopers after taking a loss?

    That's gold.

    I've wanted to do that in SO MANY GAMES.

    I doubt I'll take less than 6 troopers who can slot into my Core ever again (well, 'till I rebuild NCA in a couple of years time).
     
  20. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Hey there,

    As you've already seen, you are 100% good to put an ORC and a Bagh-Mari into your Regulars Core Fireteam. It's fun for the whole family!

    As to the list, it looks aggressive but solid. I'd worry a little about your ability to engage high quality enemy ARO units if your Bagh-Mari HMG goes down, but otherwise I think you're onto something I'd consider running myself. It certainly has solid AROs of its own!

    For "Group 2" I've found that a Pathfinder and Fugazi are usually able to keep themselves busy regardless of what they have with them. Especially if you can drop Marksmanship onto the Pathfinder (fun right before triangulating fire onto something for a real Shock). But I agree that it's better when there is also another unit to use the orders, and I feel like Dart might actually be the perfect companion for them (so am looking at options which would make that happen).
     
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