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Breaking down walls

Discussion in 'Modiphius Entertainment' started by inane.imp, Dec 22, 2018.

  1. inane.imp

    inane.imp Well-Known Member

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    Say I want to get through a wall. How would you do it mechanically?

    There's basically two options: Brawn test and as an attack.

    Brawn test is easy: assign a difficulty between 0-5 use Sledgehammers or similar as a Kit to assist the process.

    As an attack is hard. The rules suggest civilian vehicle has an ARM 1 and Structure of 8. So something around this number would be sufficient for a wall.

    The question is: how many Breaches to make a hole in it?

    1 Breach for a man-sized hole, 2 for Size 1 and 3 for Size 2, 4 it's completely destroyed makes sense to me?
     
    Golem2God likes this.
  2. stevenart74

    stevenart74 Well-Known Member

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    I assume is for the upcoming "Harbour Assault" for our Game. . .??

    Searching in the Rules; if everything is not clear still by "Official Ruling" then I will treat a "Section of Wall" as an immovable "Enemy Character" based on Non-Organics Stats (such as an "Inactive" Military Drone). . .

    If You overcome the (eventual) Armour Value and "Crush" all the "Wounds than that section of Wall is perforated or even TOTALLY wrecked. . .

    Hardwood (treated or not), Mortar-&-Brick, Carved Rocks, "Permacrete" Nanotech Concrete and so on are the typical "Ariadnan Walls" far more prevalent on Planet Dawn than Metallic Alloys and Synth-Plastic Meshes prevalent in Hyperpower Compounds. . .

    Metal Doors (from thin "Cargo Boxes Temporary Settlements" filmsy doorlets to "Bank Vaults Doors" made of Teseum) the EMPYRICAL RULE is that a Door (especially if reinforced) is BETTER ARMOURED but with LESS "HIT POINTS" than the Wall in where they are esconced. . .

    If a Door AND a Wall are too much EVEN for D-Charges (shaped Termite / Nanotech Plastic Explosive mixed together) then there is the "Old Adage" of "Go for the Hinges". . . . .House Doors, even reinforced COULD NOT STAND a Shotgun Slug Shell fired at the hinges and EVEN ARMOURED Military Spaceship "Void Bulkhead Doors" could be busted by 1 or 2 D-Charges placed at the right spots. . .

    Hope it helps with the issue. . .

    Researching the Manuals and "Stats" work-in-progress. . . . .!!!
     
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  3. inane.imp

    inane.imp Well-Known Member

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    I'm looking at this mechanically and generally, which is why I asked here rather than the OOC.

    The issue with doing more "Wounds than that section of Wall is perforated or even TOTALLY wrecked. . ." is that Walls have 4 faults. So to totally wreck a wall you need to do 4 faults to it.

    None of the Explosive (or similar) equipment has the Grievous quality. Which basically limits you to 2 Faults per attack regardless of how much Damage you do. Coupled with the fact that you combine multiple charges into a single attack, this means you pretty much can never outright destroy a wall in one attack.

    Which is why I think the 1 Breach for a man-sized hole, 2 for a Size 1 hole and 3 for a Size 2 hole makes sense. Ultimately what a GM allows harms to do is up to them (where they haven't been specified at least): but mechanically that means that ramming a TAG sized hole in a wall will take 2 actions (which seems reasonable: basically the first action should do bulk damage and the second clears out the rubble).

    The ARM value of a structure is less of an issue with this or the "apply bulk D-Charges" approach because it's a single big hit. ARM stops death by a thousand cuts more than it stops big impacts.

    Page 333 gives rough guidelines for applying Structure to things.
     
    #3 inane.imp, Dec 24, 2018
    Last edited: Dec 24, 2018
  4. stevenart74

    stevenart74 Well-Known Member

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    It seems to Me a correct enough assessment. . .

    As a VERY Generic Idea, the Gecko Exoframe T.A.G. BAREHANDED could dent / totally rip-off a Metal Bulhead in 1, MAX. 2 Actions / Rolls, while Old weathered Rebar-In-Concrete Walls like the ones of the Target Compound will be 2-3 Rolls based ALSO on HOW ENOUGH well is the punch / kick. . .

    By the way, the Wall Sections that have "Rubble Breaches" could be cleared INSIDE STANDARD MOVEMENT by a Gecko T.A.G. with a sufficiently enough Athletic / Pilot Roll (by doing an ENORMOUS noise; Human-Sized Organics could instead try to slip inside by "Stealth" ALMOST unsensed !!). . .

    Should You need a QUICK breach, firing a SINGLE A.P. Warhead from the 40mm. Grenade Launcher AND / OR a Long Burst from A.P.-loaded "Spitfire L.M.G." will SERIOUSLY weaken the Wall, so that a RUNNING CHARGE at FULL SPEED by the Gecko will TOTALLY "Kool-Aid Oh-Yeah !!!" THROUGH it. . .!!
     
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