Hey all, just looking for a sanity check on the below and some advice on how to resolve the final step. Situation: an enemy Fusilier is in the corner of an an Objective Room, watching all four doors. Cadmus Sheshkiin is outside the objective room, and wants to engage the enemy Fusilier in melee. Rather than enter a door, Sheshkiin approaches a wall and uses several orders and her D-Charges to destroy the wall, creating a Narrow Gate at the point of impact (per http://infinitythewiki.com/en/Destroyed) The enemy Fusilier cannot draw LOF through this narrow access point per the Destroyed rules linked above. Sheshkiin now activates again and declares a short move skill to move through the narrow gate. She goes from base contact on one side of the narrow access to base contact on the other. She uses this placement to put herself directly in melee with the enemy Fusilier. Does the Fusilier get a BS attack ARO, or has it never gained LOF to Sheshkiin before she enters CC?
LoF can never be drawn through Narrow Access points created by the Destroyed state. I would say the moment you cross over the destroyed wall you're no longer on the other side of that narrow gate. So that 1mm between the wall that used to be there in the base of the fuselier is where the ARO could take place. But I'm no expert
For clarity, the idea is that sheshkiin goes from base contact with one side of the narrow gate, to base contact with the other side and the fusilier simultaneously.
I believe the argument against is that that would require premeasuring to cause. Because the two more likely outcomes are: You put the breach a fraction of a millimeter or further to one side, so you enter the room with a gap You put the breach a fraction of a millimeter or further to the other side, so the Fusilier is blocking moving through Because of the same thing you’re trying to rely on: A trooper's base can never be completely or partially inside a Narrow Access created in this way. When moving through one of these openings, the trooper goes from base contact with one side of the Narrow Access to base contact with the other. It’d be less controversial to put in a breach, speculative fire smoke into the room, and go to town that way.
Actually in terms of placement I was assuming there was a fair amount of leeway since a narrow gate marker has a reasonable width. E.g: However those are just third party markers and I'm not sure if there's actually a defined width of a narrow gate.
The official marker PDFs are in https://www.infinitythegame.com/resources/downloads and have those same markers in what should be same sizes. And I think the "designed for Infinity" partner produced markers are actually checked to make sure that they're proper sizes. (The licensed third party templates are supposed to be the proper sizes.) But the pre-measuring issue is still pretty much there. You're trying to pick the perfect point 12.5mm away from the enemy trooper, on the other side of a wall. And you can't do that without at least some pre-measuring. If you didn't have the "cannot stop in the access way" rule (it if was just an open doorway), you'd just declare the move and stop wherever you make contact, some slightly unpredictable point between the doorway and the side of the enemy trooper.
Assuming just for the sake of the conversation that the pre-measuring thing isn't an issue and that Sheshkiin is placed correctly on the far side of the narrow access marker in base contact with the narrow access marker and fusilier simultaneously, would the fusilier have a BS attack ARO?