Hello Aristeia! community. I have a question about Koorie Queen and Boomerang atack action. What happened if i declare switch, and after resolwing boomerang attack initial target "dead"? Sor for my bad english, it is'nt my native language.
Welcome to the forum! Corvus Belli are adding it to the Aristeia FAQ: https://forum.corvusbelli.com/threads/legendary-bahadurs-some-questions.26357/#post-200046 But going by similar rules, it won't work because there is no longer a target to measure the range from.
We're deliberating because the Switch is activated during Switches Step ─when symbols are exchanged─, and at that moment, the Target is 'alive'. Though the Effects say "After the Resolution..."
Personally, I think the bounce would fail to trigger. Imagine this scenario as a counterpoint, Koorie Boomerangs 8-Ball, and he survives, but displaces himself. The center of the Boomerang switch range would still be 8-Ball, no matter if he displaced himself 8 times; and not the place where he stood during the attack. If he were to disappear instead of displacing himself, there's no place where to center the Boomerang switch range.
If 8-Ball displaces himself away from Range before you activate Boomerang's Switch then you cannot Bounce. If you activate first, then you could Bounce. Think that the Target you are selecting is not 8-Ball (in this case) but a new one taking within Range from 8-Ball's Space the moment you are activating your Switch.
Going out of Bounce range is besides the point I was trying to make, but a very interesting scenario nonetheless since it clears up that the new target for Bounce must be: Within the Bounce action range. Within 1-3 range of the Boomerang target. Anyway, my point was that, since choosing a new target for Bounce comes After the resolution of the attack (as in, step 2 of the Action sequence for Bounce). If the previous defender is no longer in the hexadome, then Koorie can't stablish the new requirement, hence the failure of triggering the ability. This is, of course, assuming you are resolving the text of the switch After the resolution of the attack, adding the new requirement to the action Bounce; and not choosing a target during the switch itself. But given the example you just gave, that seems to be the case. This way, it's clear to me that it doesn't matter whether the Boomerang's target is dead or alive, the new target was already chosen. Notice that I was assuming that everything that comes after the words "After the resolution" of the switch is chosen "After the resolution", since the language used isn't something more immediate like "Choose a target within 1-3 of this attack's target. After the resolution, perform a free Bounce on that target once". Anyway, it seems the issue was resolved and my assumption was wrong, so I can hardly argue against it.