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Best unit for xenotech escorting

Discussion in 'PanOceania' started by Zsimbi, Oct 9, 2018.

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  1. Zsimbi

    Zsimbi Well-Known Member

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    Who does it best for each sectorials in your opinion? (Keep in mind no REM, Troops with G:Sync or G:Serveant, and no marker state)
     
  2. ThananRollice

    ThananRollice Your Friendly Neighborhood Locust
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    There isn't really a "best" unit for the job in this situation. All I can say is that it should be a unit that wants to move up and get into the midfield. Whether that is a close range killer, or a specialist headed toward objectives just depends on your list.
     
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  3. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    Why not something with G:Sync or G:Serveant ?
     
  4. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    I agree, there is no "best" per say – unless you are running something like a lone Bagh HMG gunner or a TAG. Something that would ideally want to be protected from templates. TAGs also have increased MOV as well as decent protection
     
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  5. Zsimbi

    Zsimbi Well-Known Member

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    Its under the Synchronize Civilian rule in the wiki that they can't do it
     
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  6. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    Really?
    just went to CivEvac and didn´t see it nor in G:Sync
    Synchronize Civilian its a short skill that takes you to the CivEvac state, the Xenotech already starts in that state, there is nothing that stops an Auxila from being the escort
     
  7. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    Screen Shot 2018-10-09 at 10.09.40 AM.jpg
     
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  8. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    yes, i read that, i wrote about it, its a short movement skill to get to the CivEvac state, you start the game with the Xenotech already in that state, there is nothing that prevents someone that cant achieve that state normally to start the game with it in this situation
     
  9. Nomadimp

    Nomadimp Well-Known Member

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    I think it depends on the mission, not all of them use the xenotech in the same way -- some just need to get to midfield, some need to control a point etc.

    For MO, I've had some success with a simple trauma doc or machinist in a small secondary group. The xenotech itself is the thing that needs to get into the midfield usually and you've got a full 8" that it can move out ahead of you at, so your actual unit doesn't really have to advance that much.

    When I asked earlier people pointed out that the Doctor/Machinist themselves don't have the G:Servant or G:Sync rule, the palbot does. So really it just means that the palbot can't sync with a civilian but the doctor can is my understanding.

    In a 10 order MO list you'll have different considerations and the options are much more limited so it just goes with whoever is eligible really, usually an order Sgt or any of the solo knights.

    I will say to think twice before giving Joan the xenotech because you won't be able to use her Lt order for free Coordinated orders if you do. But it's not necessarily a terrible option despite that.
     
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  10. Zsimbi

    Zsimbi Well-Known Member

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    Thats certainly not how i depicted it, i guess i should post it in the rule section the get a definitive answer. Thanks for the replies guys!
     
  11. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    By this logic a Remote can be synced with the civilian since it isn't declaring the skill – it starts in it. same with Impetuous/extremely impetuous
     
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  12. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    Actually no, in the missions it says that you have to be able to fulfill Synchronize Civilian to be able to start with the Xenotech already in CivEvac, so the problem was that the rules are all dispersed out and you have to search this inside each mission instead of the rules, go figure.......
    Sad, wanted to try the Auxila FO for this.
    @Zsimbi there is no need.
    @MikeTheScrivener calm your horses dude, its all fine and dandy
     
  13. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Note that it's the Auxbot that has the G: Synchronized Skill, not the Auxilia. So you can have an Auxilia that has both an Auxbot and the Xenotech synched to it.
     
  14. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    no worries
     
  15. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    cool
     
  16. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    So basically all of this is a big "your auxila can Sync until it´s harts content, is the actual Auxbot that can´t" ??
    never even crossed my mind that that was possible really
     
  17. Make PanO Great Again :P

    Make PanO Great Again :P Varuna, with the deadliest reptiles in the sphere

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    it´s a strange interaction, "my Xenotech is using the Auxbot orde that is really the Auxila order, but all is cool"
     
  18. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Exactly. Basically, you can't daisy-chain a Civilian off an Auxbot or another Civilian etc.
     
  19. barakiel

    barakiel Echo Bravo Master Sergeant

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    As far as units that make sense, it should be something that's moving anyway. Candidates like Auxilia, Trauma Doc, etc are all fine, but if you weren't spending Orders on them anyway, then it's a definitely waste/drain to have them spend multiple Orders they weren't already using.
     
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  20. Teslarod

    Teslarod when in doubt, Yeet

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    I'd say it depends on what you're up against, but the bigger, the more expensive the better.

    Honorable mention to all PanO TAGs as well as Aquila and GdA.

    Used properly you can make something immune to all sorts of templates in Active Turn. While that is useful for everyone it means you'll amplify Order efficiency my getting to Move-Move through Mines and Chainrifles etc.
    S2 troops can also benefit from complete screening against stuff like LSGs by moving their synced trooper in the exact footsteps of the Xenotech.
    As a Civilian they don't block LOF, so you can safely Discover + shoot those damn Chasseurs around a corner through the Xenotech, without having to thing about the LFT potentially ruining your day.
    For G:Sync troops you'll be able to prevent people from shooting templates at your Auxbots to catch the Controller in the Blast as well.

    PanO can't do the Smoke trick due to lack of Smoke, but a Blackfriar can pull it off against MSVS. So that is also something to remember.
     
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