1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Best to lead the Xenotech?

Discussion in 'Ikari Company' started by Space Ranger, Nov 27, 2018.

  1. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,930
    Likes Received:
    5,079
    I went to play a game the other day and realized after I had my list, I had no one that could control the Xenotech! I had to take a Wu Ming out of a haris to lead it around. I ruined a bunch of my plans. A Wu Ming is really not that bad a the controler but I really wanted it for something else. Any suggestions?
     
  2. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    951
    Likes Received:
    3,128
    Depends on the scenario, but obviously not someone in a link or that you'll want to do a bunch of Coordinated orders with. Karakuri, Al Fasid, Daiyokai, all make solid choices because of that. Alternatively, a doctor or engineer with helpers works well since they won't be in any coordinated orders, and will simultaneously move their helpers into position while moving the Xenotech up.
     
  3. Space Ranger

    Space Ranger Well-Known Member

    Joined:
    Apr 27, 2018
    Messages:
    5,930
    Likes Received:
    5,079
    That's pretty close to what I was thinking. The Wu Ming I used was fine but I'd much rather him doing other things. Al Fasid and Daiyokai are a pretty big target normally but being the handler makes him more so. Karakuri seems like a good bet.
     
    Maksimas likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation