The card asks you to put down a zone with a special terrain rule for Zero G. Do we assume this is Difficult Terrain or do we discuss it with our opponent if it is Saturation, Poor Vis, etc
The card only mentions Zero G. Terrain rules by default add 1" to first move value if Trooper posseses relevant Terrain skill. Everything else like saturation, vis zones and difficult terrain are always listed in ITS missions as additions. In case of Resilience scenario the card says it all, there is no secondary effect.
In fact there is a secondary effect. The card specify that those zero-g zones are white noise zones. Or I am remember them wrongly?
Oh I have no idea what exacly is on the card. All Im saying is that the terrain itself doen't provide any secondary effects, just the move increase. Sorry my bad, didn't word it corectly.
For the benefit of readers: the card gives you the option to put down two zones of "Special Terrain" not Difficult Terrain, not Saturation - Special. https://infinitythewiki.com/Terrain_&_Scenery_Structures#Special_Terrain Related: Setup of objectives in Resilience Ops is quite extensive with a lot of choices. This is not bad, as such, but setup is divided into essentially two sections with different setup orders. It has the hallmarks of CB's typical micromanagement that leads to inconsistencies between similar rules.