Thanks for the game! My thoughts on that Druze fireteam are: once they are in range to kill something without visual modifiers, the enemy is likely as good as dead. The Core can only work as a defensive fireteam since, judging by that game, they take way too many orders to shift around. They are definitely deprived of all QK essentials which are wildcard Hafzas and Odalisques. I'd say they did their job alright trying to defend the approach to that decoy on the right. If not for them, you'd be able to run towards it and kill it without any issues. But your Pathfinder had to slowly inch towards one Druze after another. I'd still say that making an entire Core link out of them is a bad idea in general. I might want to try using them in Duos instead. The thing about the Druze kit is, they are walking arsenal of a unit. A mere KHD is armed with a Combi Rifle that kicks like a Spitfire, and a Viral Pistol that is basically a lower-burst, lower-range Viral Rifle. A lone Druze is already over-bloated as it is, and when you make a Fireteam Core out of them, you just get that over-bloated arsenal times five. Take a Janissary Core, for example. The list-building logic dictates that you grab a specialist, a high-burst long-range gunfighter, and a cheap close-range gunfighter to cover all the range bands. Now take a Druze Core. All non-specialist, non-LGL profiles pack a Chain Colt, and all of them got a Viral Pistol. That's already scary enough as far as close range goes. In my Druze Core, I had a Panzerfaust, an HMG, and an SMR with them Chain Colts. I know for a fact that I'm not gonna put myself into a situation where I trade shots between my HMG and an enemy model using a goddamn Chain Colt. In late game to prevent an enemy from scoring points as an ARO? Sure, that may work, but I may as well use the Viral Pistol for that. On the other hand, fielding Druze in smaller fireteams and even in solo make wonders! They really shine on missions like Acquisition where the standard DZ is extended to 16", and your KHD guy can deploy up to 20" far and activate a console within a single order. And the reason why they shine in smaller groups is that two Druze already got the full toolbox of a Core link. A Shock Marksman is, in my opinion, the most cost-effective unit since it's got an amazing range band for the primary weapon and also has both safe and a last-resort close-range weapon (viral pistol and chain colt). Yeah, no visual mods, no multispectral visors, yadeyadeyah. The Druze are still on the lower end of the spectrum when it comes to units in general, but for a Medium Infantry, they are above average IMO. So I'll try to field them as solo/duo units in my next games. The idea for this list came to be after I got my Druze painted up and wanted to have a game with them in a Core link. I am very pleased with how they turned out.