As some of you probably noticed, CB announced N4 for next year without saying much else about it. A streamlining of the rules of the game is something that I and I'm sure plenty of you have been wanting for a while, and I'm very much looking forward to this. If they can make the game more forgiving to learn but still retain the feeling of important decisions and the majority of the game being won on the table and not in the listbuilding stage, the edition will be a success in my eyes. Some thoughts: 1. The relationship between "vanilla" factions and sectorials has changed. Fireteams have changed dramatically in their scope. How do you think CB should, or will, approach this in a new edition? I've heard everything from "delete sectorials" to "delete vanilla," and plenty of ideas about tweaking fireteams, which seem to occupy the position of "maximal firepower" that one would think TAGs and beefy HI units would. 2. In the edition changeover, are we going to see a long period of extant sectorials/forces, or ones that are on the back burner (MRRF, Acon, Tohaa, etc) not having rules to play with? I'd love to be hype for the changeover with my factions of choice (USARF, Onyx) having rules from the getgo. 3. Tohaa. Is artichoke going to be formally removed in N4, despite the persistent presence of Spiral? I hope not, as much as I hope the Sukeul, Makaul, and Kaeltar profiles get a serious look from the design team. How are you guys feeling? Even if N4 were just a rules streamlining, I could get very hype for it, as that's one of the game's biggest problems (though obviously I think it has enough points in its favor that it's very much worth playing besides that). Are there any other things that you guys want to see addressed in a new edition (setting aside specific weapons and profiles)?