My intent (lol) here isn't too jump on Pstorm but to discuss a point he made in the intent thread, and I didn't want to continue to noisy up that thread with ancillary points (which I'm prone to do). So this quote. I will say this quote worries me a little. My thoughts are that Games should endeavour to balance against player skill where possible. If the game is unbalanced at the point where someone playing close to optimally with regards to millimetres of unit placement, that worries me. If a unit or faction is only balanced If the player is expected to bungle a few positions during the game then I would suggest that is poor balance. Do you balance for the pros that will put the time in to make no positional mistakes and unbalance the game for the masses or balance for clumsy people like me and allow certain factions to gain unfair edges at high levels of play? I would say playing with intent reduces that gap somewhat and makes the game easier to balance. If the designers know that all units are going to be pushed to closer to the maximum output they can balance around that, otherwise they have noisy playtest data to pick through to balance their gargantuan game. Thoughts ?