1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Bakunin List Help

Discussion in 'Nomads' started by Valmiir, Nov 9, 2018.

  1. Valmiir

    Valmiir Member

    Joined:
    Nov 23, 2017
    Messages:
    43
    Likes Received:
    22
    I've got a tournament coming up next week and I could use some help with some Bakunin lists for Supplies/Supremacy. I'm trying to decide between the two following options:

    [​IMG] Option A
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]2
    [​IMG] KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43)
    [​IMG] REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
    [​IMG] REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
    [​IMG] SIN-EATER HMG / Pistol, CCW. (2 | 33)
    [​IMG] MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    [​IMG] BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
    [​IMG] ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    [​IMG] ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    [​IMG] ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    [​IMG] DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)

    5.5 SWC | 299 Points

    Open in Infinity Army


    [​IMG] Option B
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]2
    [​IMG] KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43)
    [​IMG] REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
    [​IMG] REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
    [​IMG] REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    [​IMG] MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

    GROUP 2[​IMG] [​IMG] [​IMG]6
    [​IMG] BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
    [​IMG] ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    [​IMG] ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    [​IMG] CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    [​IMG] STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    [​IMG] SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    4 SWC | 299 Points

    Open in Infinity Army


    The common elements between the two lists are:
    • Fireteam: Haris of Kusanagi, Rev. Custodier, and Rev. Healer. My main offensive piece, but capable of grabbing boxes in Supplies or hacking consoles in Supremacy
    • Fireteam: Core of 4 Moderators. Hides my Lt. and provides SSL2 for extra protection.
    • Two Morlocks with E/M CCWs. Smoke cover and can tie-up any heavily armored threats as a last resort.
    • Bran do Castro. In Supplies, if I go second he can recover any boxes my opponent is able to run off with, and if I go first he can threaten my opponent's backfield. In Supremacy, he can either threaten my opponents backfield, or just help dominate quadrants.
    • Zero with KHD. Can grab boxes or hack console, and provides solid backup for the Custodier.
    • Zero Minelayer. A great speed bump that can keep my opponent off the supply boxes even through smoke.
    In Option A I have:
    • Sin-Eater HMG. Solid ARO piece, can deploy out to 16 inches with Season X rules. In Supremacy, he can deploy in a quadrant and hopefully sit there all game. He would necessarily be my Xenotech handler in Supremacy.
    • Second Zero Minelayer. To protect the Supply boxes even better.
    • Daktari with ZondBot. A dedicated doctor, most likely deployed near the Sin-Eater. Frees up my Rev. Healer to go on the offensive.
    In Option B I have:
    • Reaktion Zond. Another solid ARO piece. Not as effective in ARO as the Sin-Eater, but nearly so with Supportware. Also capable of doing work in the active turn.
    • Clockmaker. Greater specialist variety and can repair the Reaktion Zond. He would necessarily be my Xenotech handler.
    • Stempler Zond. A fast specialist, helpful for clearing out Camo near the supply boxes.
    • Salyut Zond. A cheap order and baggage is helpful for Supremacy.
    Option A is stronger in the Reactive Turn, while Option B is stronger in the Active Turn and it's not clear to me which of those is more valuable. Any comments or suggestions for how to improve the lists would be greatly appreciated.
     
  2. Civilized Barbarian

    Civilized Barbarian Praxis' Lead R&D Janitor

    Joined:
    Mar 13, 2018
    Messages:
    222
    Likes Received:
    303
    Are you only allowed one list?

    Supplies in particular we're well equipped for: With the zeros you have access to 3 cheap infiltrating specialists you can deploy an inch or two off each crate. Place a couple Morlocks behind them in your DZ and you'll be able to smoke them/the objective at the start of your turn, then the Zeros can loot the crates blind and retreat to cover while dropping mines (coordinated orders ftw here!). I've done this a couple times in Corregidor using FO Morans/Bandits and Jaguars, even if your opponent goes first you'll probably be able to secure one or two crates they couldn't and drag them deep into your side of the board. From there overlapping firelanes, mines, koalas, and suppressive fire will punish any enemy unit that comes for the crates. Troops like the Lunokhod, Sin Eater, TR bot, Sputnik (360 and X visor Spitfire in suppression!), or just a shitload of Moderators are fantastic here. The Custodier ties in super well with Supportware, white noise, and the pitcher allowing you to pick your battles. This gimmick works best with high order count and defensive deployment.

    81pts, 0 SWC, and the objective is covered. Use the rest of the army list to bring whatever else you want to play with.

    [​IMG] Jurisdictional Command of Bakunin
    ──────────────────────────────────────────────────

    [​IMG]3 [​IMG]3 [​IMG]3
    [​IMG] ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    [​IMG] ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    [​IMG] ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)

    0 SWC | 81 Points

    Open in Infinity Army


    If you're only allowed one list for both I'd still recommend all KHD Zeros for button pushing and Morlocks for interference. You'll lose a bit of speedbump game dropping minelayer but the KHDs still get mines, plus it starts your hacker specialists where you want them and frees up SWC for the real fighters.

    I've never used the nun haris, Bran, or played Supremacy so I won't pretend to know anything there. Your reasoning on each pick seems solid though. Let us know how it goes!
     
    Valmiir likes this.
  3. NorthernNomad

    NorthernNomad Well-Known Member

    Joined:
    Mar 28, 2018
    Messages:
    82
    Likes Received:
    91
    First off you have an extra point and swc in both lists, so if you want the lists as written you would be foolish to not give one of your moderators a pitcher for 1 point and 0.5 Swc given that both lists have 2 hackers.

    I think the first list is much more cohesive, but I wouldn't run the daktari you already have the healer for your hairs and midfield skirmishers and spending that many points just focus on healing you sin eater isn't worth it, especially given the risks of standing up a downed neuronetics unit in the active turn.
    I would cut the daktari/zondbot and move the sin eater to the second group (this lets him participate in coordinated orders with the zeros where he has 1 B anyway so is neuronetics isn't a drawback). I'd replace the 2nd doc with a moderator paramedic to the first, this way if you want you can place the paramedic next the sin eater and still have a 50% chance to raise him up, but it also give that group the 5 man fireteam bonus which is useful for guarding you back line and can use that pitcher is suggested effectively plus gives the team a specialist. with that extra six points you would no have you can give one of the moderators a spitfire or take another morlock.
     
    Valmiir likes this.
  4. Valmiir

    Valmiir Member

    Joined:
    Nov 23, 2017
    Messages:
    43
    Likes Received:
    22
    Part of my reason for keeping the Moderators all uniform was to make it harder to guess which is my Lt., and the Custodier already has a Pitcher. But you have have some good ideas. Thanks!
     
  5. NorthernNomad

    NorthernNomad Well-Known Member

    Joined:
    Mar 28, 2018
    Messages:
    82
    Likes Received:
    91
    I figured that might be the case, but I would still at the very least upgrade one to a pitcher. Three guys should still be enough for hiding the lieutenant and I have had great experiences using the pitcher moderator. I find it is a usefull at deploying repeaters as with the fire team bonus you can fire off both pitchers at once making it very likely you land at least one. It is also a usefull ARO piece when going second if the enemy has a decent amount hackable targets. You can leave it up (maybe next to your sin eater or TR bot) and if anyone makes a move in its LOF you can fire off both of its pitcher anywhere you want (because they are targetless, they don't need to actually go towards the target).
     
    Valmiir likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation