Hey y'all after a long long hiatus I've decided to get back into the game, been playing some games to test some new rules, refresh memory and see the new missions and I've decided to get back into my Nomads, I got a list for button pushing and would like to know your imput , what do you think about it and whatnot. Maddening Nomads ────────────────────────────────────────────────── GROUP 1 9 1 SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) ZOE & PI-WELL . (0 | 47) ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28) PI-WELL Combi Rifle / Electric Pulse. (0 | 19) HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / PistolKnife. (0.5 | 14) PUPPETBOT Red Fury / Electric Pulse. (1.5 | 16) PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47) GROUP 2 3 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) 4.5 SWC | 300 Points Open in Infinity Army It's a bit light on firepower and heavy on Nomads tricks and camo, don't know if it would fare decently against mass camo Ariadna or heavy msv, but I like how it feels. What do you guys think about it?
I would swap the KHD from the Bandit to Zero FO. Not only does Zero have an extra WIP but the close range equipment on the Bandit can cause being Hackable to be a downside. Consider swapping the Taskmaster to group 2 on the start of your first turn if you think you can use the 3 orders for some long range combat. Free Agent can be useful if you can keep it in mind.