1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Attacks during Movement

Discussion in 'Rules' started by bjornserkr, Jan 29, 2018.

Tags:
  1. bjornserkr

    bjornserkr New Member

    Joined:
    Jan 24, 2018
    Messages:
    6
    Likes Received:
    0
    If I spend 2 Action Points to do a Move action, and let's say I get 5 movement points. Can I use 2 movement points to move 2 hexes, then perform an Attack action, then continue spending my remaining 3 movement points to keep moving 3 more hexes?

    On p.10 of the rules reference, under Movement: "You may distribute your Movement Points and Action Points as you see fit during your Activation. For example, you could make two movements, Attack, and then make a further movement."

    Seems to contradict with:

    On p.3, under Actions Step, point #3: "You can spend your Actions Points and Movement Points in any order you want, but you must finish resolving the current Action or movement before you move on to the
    next."
     
  2. -V-

    -V- A! Team member
    CB Staff

    Joined:
    Jan 31, 2017
    Messages:
    2,271
    Likes Received:
    2,583
    So, there's no contradiction. You declare ─and finish─ your first Action: Move. Then you get 4MP. Spending MP is not an Action. So you spend 2MP to move along 2 Spaces. Then, you declare a new Action: an Attack. When you end its Resolution, you can continue. So, you can keep spending MP until the 3MP you still have to move other 3 Spaces.

    :wink:
     
    precinctomega and bjornserkr like this.
  3. eronth

    eronth Active Member

    Joined:
    Dec 29, 2017
    Messages:
    51
    Likes Received:
    41
    The move action resolves by granting you a number of movement points equal to your move statistic (5 in your example). Once you have the move points, the action is over.
     
  4. bjornserkr

    bjornserkr New Member

    Joined:
    Jan 24, 2018
    Messages:
    6
    Likes Received:
    0
    Thanks! Glad to see it works that way.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation