hy guys. How you defend your midfield and what you put in ARO? When going first I normally put shikami in SF and count with ninja e oniwabans to disrupt order count, but when going second im a little lost. Thanks for any ideas
Why pay 45 points for a Shikami to ARO when a Ryuken will do that job better for roughly half the cost?
Linked Tanko or Missile Launcher Keisotsu is also a classic, Lu Duan with overclock, or a ninja sniper infiltrated on an extreme flank are more esoteric options.
Ryuken HRL pair nicely with a warcor. I’ve been playing around with 2 of them, and the 4 camo markers really slow guys down. Sent from my iPhone using Tapatalk
It depends what I'm facing, but generally a brave keisotsu missile who takes point and dies for the cause (there's another keisotsu standing next to her ready to take her place) backed up by Yuriko's panzerfaust; 8-point flashpulse bot; ryuken9 SMG behind mines; the threat of oniwaban. Once I've had my first turn I hope to have moved a rui shi into suppression fire midfield along with those ryuken9; killed something juicy in my opponent's DZ & ended the turn out of LOF as a TO marker to force them to spend time watching their back arcs.
Because a Ryuken can easily die to a disposable chain rifle template carrier like a Morlock, Shaolin or Ghazi, whereas a Shikami is both tougher, harder to get to (it can jump into a stronger position) and also if you do drop smoke and try to CC it, you may just get cut to pieces. And a Shikami can grab objectives and is much more threatening to tough troops due to it's CC power.
So basically one of the best things about a Shikami as an ARO piece is all the stuff it does not in ARO? This just proves my point -- Shikami should be using their last two orders to hop on a tall roof and go prone for safety, not going into suppressive and dying.
Agree with this one. Shikami are too expensive (and too valuable as specialists!) to be playing ARO games. You have AVA3 Ryuken for that! (probably 2x SMG and 1x HRL, though 2x HRL is entertaining)
When in need, you should not hesitate to use anything and everything as an ARO piece. (Toys R US) Say It's third turn, you went secod and you absolutely need to prevent your opponent from getting to your antenna. Time to sacrifice the Shikami. For a good reason. That's the point: make good decisions (tough ones time to time) when to sacrifice a trooper as an ARO piece and when you should apply the good old 'Live today to fight tomorrow!' principle...
My personal favourite is triple SMG in SF. Do you use the HRL variant as an ARO piece or an active turn hunter-killer? (I am biased towards the latter, but I lack game experience. The SMGs in SF mode rocking ODD are just awesome…)
Yeah, a sacrifice play to win the game in Turn 3 is reasonable. But the OP was talking about Turn 1 ARO pieces, and a Shikami has no business in ARO then. The HRL is a bit better in active turn, due to the limited camo (and therefore Surprise Shot). But it's cheap enough that I'd be willing to sacrifice that to get a sweet ARO on it. IMO a mix of 2x1 is more versatile than 3 of the same.
"ARO pieces are like sex toys, anything can be one if you try hard enough" LOL...giggety...er...I mean, gross.
I typically have a Keisotsu ML in a link of 5 with an dplan to reform the link to 5 with other nearby units after the ML goes down. That plus a warcor is usually enough to make it to my turn in decent shape