Anyone who knows me a bit knows I'm not a person likely to finish projects, I rarely paint and when it comes to terrain I tend to get stuck in the design process. I feel I've grown a bit on the last department, I'm a lot more confident with the software and actually have the feeling I know what I'm doing...that's right this threat will mostly be about 3d printing and designing terrain digitally. Be prepared though, I'm still unlikely to paint, but if you want to have a look at the design process of the terrain I'm making you're at the right adress. Day 1 I've started with the brickwork, this was probably the most time consuming process... More the less I wanted to simulate naturally looking stones, but this was a pain in the ass to do in the software I'm using. Instead I've decided to go with some more geometrically sound looking stones. Most of the seams are simple V-grooves, this will help making it easier to print the bricks without support structures, I might eventually make the edges round, but I'm quite liking how they look right now. The Area where the door is supposed to go was quite easy to make, you simply do the same you would do if you were to make it by hand. Draw a vertical line and a second up to the point you want it to go, after that draw a diagonal and done. Only thing extra I did was add a bevel, or a chamfer as it is called in the software. The Beams and woodwork don't really need a explanaition, there half round circles extruded to the right lenght and put in place, nothing really special about them. Last things for the evening Added a door and that's really it, not sure if I'm keeping it however. Maybe coloring in the model wasn't the best thing to do... Last last thing before making myself ready for the holidays Decided to remove the ship door since it clashed with the rest, instead went for a Japanese style door, I like it, but the next one ain't going to be modelled as if it was made to open by sinking down the floor.