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Anyone Feeling like they are playing ISS as Vanilla?

Discussion in 'Yu Jing' started by madcore, Apr 24, 2019.

  1. madcore

    madcore Member

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    Hey Guys,

    New player here and I might get this all wrong but anyone else is feeling like they are playing ISS like Vanilla Yu ing?

    Lately I have been playing Sun Tze. The list below is the one I have been playing in datatracker missions and it has been working well. That being said, I do not feel like I am seing any of the benefits of fireteams. The Kuang shi boat is great but it is nothing like other fireteams.

    I have tried once a crane link and a few times a hsien haris link. This said, they are very expensive to run with Sun Tze.

    I am really strating to consider playing Vanilla because right now, I only feel like I am limiting myself. There are very few mines in ISS, yes we do have madtraps but it is hard to fit everything in a list when you have Sun Tze and a Su jian. So I need some input here.

    What would you consider your strongest Sun Tze list and why?

    Sun Tze V03
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]6
    SUN TZE Lieutenant (Advanced Command) Boarding Shotgun, 2 Nanopulsers, Flash Pulse / Pistol, Knife. (0 | 60)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    SÙ-JIÀN Heavy Shotgun, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (0 | 54)
    RUI SHI Spitfire / Electric Pulse. (1 | 20)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]1
    CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
    WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
    YUDBOT Electric Pulse. (0 | 3)
    YUDBOT Electric Pulse. (0 | 3)
    GARUDA Tacbot Boarding Shotgun / Electric Pulse. (0 | 21)

    3 SWC | 300 Points

    Open in Infinity Army
     
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  2. Triumph

    Triumph Well-Known Member

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    I still frequently use Sun Tze and post Total Immunity update he really is hilarious. You want to pair him to take advantage of units that benefit the most from optimal placement or a surprise factor. Things like slamming down a Neurocinetics Yan Huo last, or a Pheasant MSR in optimal position to snipe shit, or placing the Haidao MSR in the worst possible spot for your opponent to deal with it.

    Hulang also benefits alot from being able to outdeploy the enemy.
     
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  3. Space Ranger

    Space Ranger Well-Known Member

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    Well I'd never do that in Vanilla, so no. But i'm not a fan of Kuang Shi no matter the benefit. Do you really need Sun Tze? Maybe you need to just take a break out of doing the same thing all of the time. Try doing a Crane+Celestial link. Wu Ming link is the opposite of what you have. You might find you do just as well by going quality over quantity. I think that's where the strengths lay in Sectorals.

    For vanilla try out Shaolin. 5pt guys that come with their own smoke.

    When you have Sun Tze in ISS do you find yourself using all of your Command Tokens? You will certainly have more need for them in Vanilla. More chances to do things like have 4 guys lay down mines then go into suppressive fire.
     
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  4. madcore

    madcore Member

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    I usually use all of my command tokens, but I have to admit that I need to learn to use them better. For the moment I am playing him becasue I enjoy it a lot but it comes with the price of feeling like I am playing Vanilla without the options.

    I have tried the Crane and it was fun but I did not like the switching of link between the crane link and the kuang shi link, Being a new player, I do not feel like I am controlling my Kuang shi very well when not in a link.

    Also tried the Hsien Haris link (outside of Sun Tze lists) which was cool but feel very expensive with Sun Tze, remains to try the Wu Ming (without Sun Tze)....
     
  5. madcore

    madcore Member

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    Being a new player, I have not yet played Yu Jing Vanilla, only ISS. Would you happen to have a good Sun Tze List for me to start brainstorming around?
     
  6. Space Ranger

    Space Ranger Well-Known Member

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    My answer is no. Because you’ll learn soon that there is no “Net-Listing” with Infinity. I can give you a list that works well for me but it could be horrible for you. Even if you use the same tactics because you are going against different people with different terrain with different missions. I can tell you things you could possibly do to make the best use of Sun Tze but that’s about it.

    Just think about what he brings to the table
    • Extra command token
    • ability to make then enemy put not hold back figs
    • able to hold two of your own
    • anyone can use the Lt. order
    • Now a great defensive shooter in the back by going into suppression with the Multi-rifle.
    The things you do in ISS are almost the same but now you can use them on figs you didn’t have before. you just have more troops to do it with now.
    Guilang and Zhencha are going to be able to all put down a mine using a command token.
    You’ll be able to see exactly were from the start to bring in a Tiger Soldier.
    You can use a much cheaper doctor who can go one way while the engineer goes another.
    Putting Guilang, Zhencha, Ninja and Daofei all into suppressive fire at once.
     
  7. madcore

    madcore Member

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    Thank you for the input, all great advice. This said, I really don't agree with the netlisting thing. This seems to be a thing in the infinity community. I understand why people are saying it but I just don't agree.

    I do agree with you that your list won't probably work for me because of playstyle and such but when you have never played a faction or sectorial, just looking at them help you understand what people are working with and you often you see why. I know it helped me a lot when I started ISS. I have never used one exactly like it was but it helped me understand the core of many ISS lists. To each is own I guess.

    Anyway, thank you for your input, it is really appreciated :)
     
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  8. Space Ranger

    Space Ranger Well-Known Member

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    I'm actually curious now about the Marksman Sun Tze. Now that he's effectively ARM/BTS 3 instead of 2. With the Multi-rifle he adds Shock to AP and can go into suppressive fire with BS14. With the MSR seems good too. BS14 with DA+Shock, Mimetisim, MSV1, NWI.
     
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  9. Mahtamori

    Mahtamori Well-Known Member

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    No Mimetism on V2.
     
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  10. toadchild

    toadchild Premeasure

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    By putting your Kuang Shi in a fireteam you are pushing yourself to a more vanilla-like composition. Fireteams are a unique and powerful ability that sectorials gain access to, but a Kuang Shi team doesn’t leverage most of their benefits. I would strongly recommend that you write some lists that don’t use Kuang Shi at all if you want to explore the strengths of the sectorial and make lists that wouldn’t translate directly into vanilla Yi Jing.
     
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  11. Section9

    Section9 Well-Known Member

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    Netlisting doesn't work very well here, player tactical skill matters a whole lot more than 40k or WarmaHordes (there, I think the primary player skill is 'operational', that is, choosing the 'perfect' army list).

    But it is fun to hear from people how they use the different tools. For example, a lot of people poop on the Ninja and Tiger Snipers. At least before @Daemon of Razgriz pointed out that you can shoot people in the back with them, which makes their BS and lack of visors much less important. I mean, who looks for cover from behind?!?

    And the sharing 'how do you use X unit' is why I post army lists.
     
  12. madcore

    madcore Member

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    That is exactly my point....In all fairness, I would not call it netlisting becasue I do not play others people lists. But I sure do like to analyse them and hear what they have to say about their lists.
     
  13. Space Ranger

    Space Ranger Well-Known Member

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    Well that's sad but I think the Sniper might be worthwhile. Kind of hard to compete with Lunah, Pheasant, or Knauf.
     
  14. Mahtamori

    Mahtamori Well-Known Member

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    It's funny how both TI and Marksmanship X has changed so much that the old load-out for SunV2 is almost better than the new ones :D
     
  15. Triumph

    Triumph Well-Known Member

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    There is no netlist you can brainstorm around. You build lists to mission parameters and there's like 20 something missions. Pick a mission then build your list around it.

    Personally I suggest you just play more before worrying too much about using Sun Tze. He's a model that requires deep knowledge of the game to get the most out of.

    If it helps you though this is a list I ran for Power Pack recently


    Yu Jing
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]4
    SUN TZE Lieutenant (Advanced Command) MULTI Rifle, 2 Nanopulsers, Flash Pulse / Pistol, Knife. (0 | 65)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    MAJOR LUNAH Viral Sniper / Pistol, Knife. (1.5 | 29)
    ZHĒNCHÁ (Forward Observer) Submachine Gun, D.E.P., Antipersonnel Mines / Pistol, Knife. (0 | 34)
    GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    GŬILÁNG Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 24)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]4 [​IMG]3
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
    PHEASANT IMPERIAL AGENT (Multispectral Visor L1, Marksmanship LX) MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 32)
    HǍIDÀO (Multispectral Visor L2) MULTI Sniper / Breaker Pistol, Knife. (1.5 | 37)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    5 SWC | 299 Points

    Open in Infinity Army
     
  16. valukr

    valukr Well-Known Member

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    Hey OP!

    I can relate to having trouble with ISS, particularly when I first started to use them. I am having more success now, and am far more competitive than I was.

    Couple of things I'd advise while you're getting used to them:

    - Run a ninja specialist, with primary objective of pushing buttons. (KHD is best and cheapest. Though I much prefer AHD) These are so efficient for button pushing and hard to counter that they simply keep you in the game better than any other model in the faction in my opinion.

    - Drop troop. In my opinion drop troops only ever win you games, never lose you games. ISS have a real hard time sometimes kneecapping opponent (with exception to Su-Jian) it's hard to really get into their back line and tornado through. This is what this guy will do for you. Also experiment with putting him on suppression instead of pushing him to his death. Garuda in suppression is - 9 to engage, can prove to be a real hassle.

    **One or both work well with Sun Tzu as his Lt order mitigates their absence from your pool.

    On Sun Tzu particularly, take the multi rifle. for 60+ points he has to work, maybe not turn 1, but he has to eventually push up the board and play a role. He is very survivable and suppression fire really double down on that strength of his.

    *Note I have had good success using V2 to coordinate with other models to take out ARO pieces that my opponent set ups. Total immunity means he can shrug off any weapon type and is unlikely to go down in 1 ARO, as well as having good odds to win the fire fight. This is particularly nice in combination with Dakini HMG, Pheasant/Lunah snipers or Su Jian's Panzerfaust.

    Regarding your initial complaint of ISS feeling like Vanilla, that is largely due to your reliance on your KS core. That core is close to a trap in my opinion. It really does blind you to many other options available within the faction. If you want reliable smoke launcher and MSV2. Run the KS controller in a Crane link(unique to ISS).

    Here is a list i wrote for you to try look at:

    Imperial Service
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    SUN TZE Lieutenant (Advanced Command) MULTI Rifle, 2 Nanopulsers, Flash Pulse / Pistol, Knife. (0 | 65)
    GARUDA Tacbot Combi Rifle / Electric Pulse. (0 | 22)
    XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
    CRANE IMPERIAL AGENT (Sensor, X Visor) MULTI Rifle, 2 Nanopulsers / Pistol, DA CCW. (0 | 52)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    RUI SHI Spitfire / Electric Pulse. (1 | 20)
    KǍNRÈN Minelayer Boarding Shotgun, Chain-colt, Sniffer / Pistol, Monofilament CC Weapon, Knife. (0 | 27)
    DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    PHEASANT IMPERIAL AGENT (Multispectral Visor L1, Marksmanship LX) MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 32)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

    GROUP 2[​IMG] [​IMG] [​IMG]1
    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)

    3 SWC | 300 Points

    Open in Infinity Army




    CORE LINK : Crane Agent, Xi Zheng, KS controller


    Overall, do not over extend turn 1. Just focus on taking out enemy ARO/midfield camo, and using smoke to cover dakini so it can push a button - you wont always be able to do all those things, but at least it gives you a goals to work with.

    Turn 2 and 3 are up to you :)

    ** couple of combos worth noting**

    - Hold Pheasent sniper in reserve 9/10 times, and use to counter deploy big baddy and lean heavily on MMLx - even better with Nimbus. Also, note that Missile Launcher is - 3 past 40 inches, and they are very common in ARO link teams.
    ** Don't forget your free agent ability, if you need the ninja in the main pool, just move this guy out to make room.

    -Kenran deploy as an AHD to lure enemy TO/Camo Killer hackers. Don't bother deploying the sniffer with your minelayer ability, unless you want to discourage enemy camo from an area. Instead use him as bait and then drop sniffer in active turn, sensor with your Crane and mop up with your Rui Shi.

    - Don't be afraid to drop your KS into repeater state to increase your ninja's threat range, otherwise put em on a flank to guard against drop troops, and let him slowly waddle up the table on the side.

    glhf
     
    #16 valukr, Apr 26, 2019
    Last edited: Apr 26, 2019
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  17. Weathercock

    Weathercock Well-Known Member

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    You do know that you have to inform your opponent if you're running multiple combat groups, even if no models from a group are on the table, right? So not only does your opponent now know you have a Ninja somewhere, but they can also spend a command token to restrict your order usage on the first turn, with no real upside on your part. Moreover, you then have to spend a command token of your own to even get the Ninja into your primary group before you can even spend orders on it.

    Pheasant sniper is just bad.

    And running the Crane as a three man core is just a waste. Honestly, I would strongly recommend against ever running that list.
     
  18. valukr

    valukr Well-Known Member

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    I agree, the groups are awkward at best, and you could drop the Kenran and go LI, or 14 orders. However the intent was to highlight synegies ISS offer, whilst incoperating the Garuda and Ninja.

    As far as the Pheasent and three man Crane link, I disagree and that's cool
     
  19. Triumph

    Triumph Well-Known Member

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    The Pheasant sniper is actually pretty good as a stand alone piece post Marksmanship changes.

    As it is I've been enjoying it abusing coordinating MMLX with Lunah to crack open defensive link teams, also using him to coordinate orders with a Haidao MSR hiding behind a smoke screen to do the same job.

    It'd be really nice if the Bao weren't ass so you had some good link options, but you can play it decently without a link.
     
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  20. Weathercock

    Weathercock Well-Known Member

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    The combo itself might be potent, but I still feel you pay too much for the Phoenix's scattered kit. Getting into position without a marker state or ablative wound also sounds like it'd be a pain in the ass. I'll have to consider giving it a shot though.
     
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