When an Antipode Assault Pack handler activates and declares BS Attack (for example, to fire her smoke grenade launcher) do the antipodes also declare BS attack, or are they allowed to declare an idle? This is important because if they're forced to declare BS attack, they'll break their camouflaged states when the handler declares the attack. By comparison, idle does not break the camo state. The peripheral rules state: If any of the game elements (Controller or Peripheral) does not meet the Requirements of a Skill of the Order declared by the Controller and Peripherals, then they perform an Idle instead of such Skill, while the other may act normally. My reading of this rule is that it allows the antipodes to declare idle rather than BS attack because the player knows they do not meet the requirement to declare BS attack (they don't have guns!), meaning the antipodes are not forced to reveal. In particular, I'm inclined to think the rule should be read this way because if this is only meant to say 'if a peripheral declares a skill they don't meet the requirements for, at the resolution stage of the order they are determined to idle instead' (i.e. rather than letting them perform the idle from declaration onwards) then there would not need to be a rule because that's how skills work normally. Thoughts? Must antipodes de-camo when their controller fires a smoke grenade?