Hi folks. Anyone had much success with our sneaky sneaky Aspects? They're the ones I've had mixed results with and always find them a bit clunky to use. They feel a bit undergunned to our Charontids with lower BS, though TO helps shore this up somewhat on the defensive. I've only really taken the Sepsitor & Hacker options. What are peoples thoughts/tactics/musings on our lovely Anathematics?
I only ever used the LT hacker version and he has seldomly dissapointed.. Between the plasma rifle being able to threathen most models, the ability to go into supressive fire and to cap objectives I feel the model is one of the best LT options in combined right now. One thing I have noticed when I see other players use the anathematic, though, is that they want to go all in like he's a shock trooper. Most of the time I use one I pair him with another high powered model, preferably one with a really big gun like an overdron, and use that for my first round punch, saving the anathematic for moving up and trying to reach an optimal position for supressive fire. Combined Army ────────────────────────────────────────────────── 10 2 ANATHEMATIC Lieutenant Hacker (EI Hacking Device) Plasma Rifle, Nanopulser / Pistol, Shock CCW. (0.5 | 88) E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) Q-DRONE HMG / Electric Pulse. (1 | 26) OVERDRON 2 Heavy Rocket Launchers / . (2 | 57) STALDRON Flash Pulse / Knife. (0 | 0) NOCTIFER Spitfire / Pistol, Knife. (1.5 | 30) KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14) KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 5.5 SWC | 300 Points Open in Infinity Army this is an example of the kind of list I've ran with an Anathematic, and it generally works really well. I often find myself outnumbered, but never outgunned :D
Do killer hackers make this list a little less than ideal? If so, would you think fitting B&K in somewhere would help?
E-drone -> Kalleidoscope. The anathematic has acess to sucker punch, so even with surprise shot you're still both facing a -6 penalty, and the anathematic has WIP 16 whereas most killer hackers are in the 12-13 band. Not to mention you have 2 wounds and NWI while they usually have only 1. Unless it's a hac tao, asura or interventor, in which case Bit&KISS won't stop your giant alien of doom from getting fragged anyways. Oh, and the Anathematic can go into marker state to defend itself even further. So killer hackers by no means should be a real problem.
Under my experience with him, I could say that I think it's a good aspect for missions with a loaded and / or closed scenography. I do not find much sense to the profile of the Spitfire for those points and without option to lieutenant, since, being a quite modest and useful aspect, it would be a bad idea not to take advantage of the Nmotecno and be able to play it in an aggressive way, besides that, if by preferring using a TO with Spitfire there are already Noctifers or the Sphinx itself (which is already brutal for that). I find a good profile currently, very expensive but ridiculously effective only because of the setup it has. I always opt for the profile of a lieutenant hacker, not does it bother me the plasma rifle that does not stop being a good weapon at short distances, except for the BS that has by itself the Anathematic can face quite easy to be active shift TO with surprise shots. Regarding the profile of hacker I see it very feasible and too dangerous alone, an IP hacker with Fairy Dust on itself reaching 9BTS against hackers (not killers hackers bypassing firewalls) or 12BTS with the use of a repeater as an extra firewall, apart of having already 16WIP be quite good against the negatives to the enemy hackers in themselves applying them with up to -15 will using a repeater (-3 surprise attack, -3 sucker punch, -3 kaleidoscope "EVO bonus", -3 firewall fairy dust and -3 repeater firewall) or up to -21 in a coordinated with an EVO using the breakwater, the Charontid hacker also resembles the anathema in the same case, except using cybermask for the surprise attack. But unlike these two, is that for me, the Anathematic is a marker in itself (I mean, 1 order and marker directly), against which Charontid requires a roll of dice to pass to the impersonation marker (the which, could fail the roll and break another support program like your own Fairy dust losing an order for free) and that both are different to use in what, one is TO hacker and the other a hacker plus with white noise + cybermask and for that In the latter case, I believe that a hacker plus umbra legate is a better candidate because it is cheaper. Maybe it is difficult to adapted it in a list with more than one combat group, for its cost and function, but what I have come to check is that having good synergy with other profiles, whether cheaper or expensive with miniatures to offer support, it becomes very powerful this unit. It is very easy to control an area with it being in prone marker and suppression fire (for example) covering a mission point; antennas, consoles, ect ... It can be easily varied with reactive equipment that we have in the EC, sacrificing other units that can benefit you in the middle of the table, for example; malignos, shrouded or zerats in half table, troop type marker or with mimetism in the zerat case, as support troop and fight a point in particular with the Anathematic when it gets to position itself. Now without being afraid of distances and to get rid of medium / long range heavy weapons, I usually use this type of lists for all the symbiotes, with strong combos and for my way of playing, more than enough, although later it weighs me the shortage of equipment reactios and weaponry of medium / long range. CA - Close quarter control. ────────────────────────────────────────────────── 10 Bit Hacker (UPGRADE: Expel) Submachine Gun + Pitcher, Deployable Repeater + KISS! / Pistol, Knife. (0.5 | 19) KISS! Adhesive Launcher / Electric Pulse. (- | 4) MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23) SLAVE DRONE Electric Pulse. (0 | 3) SPECULO KILLER Boarding Shotgun, Smoke Grenades / Pistol, Monofilament CCW, Knife. (1 | 34) KO DALI Combi Rifle, Nanopulser, D-Charges / 2 Assault Pistols, Knife. (0 | 38) ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (0 | 25) ANATHEMATIC Lieutenant Hacker (EI Hacking Device) Plasma Rifle, Nanopulser / Pistol, Shock CCW. (0.5 | 88) SHROUDED (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25) E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28) R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9) 3 SWC | 300 Points Open in Infinity Army Very strong hacking equipment, control table with up to 12 markers including Bit repeaters, 2 attack spearheads such as Speculo + Ko Dali for short enganges, and being the third the Anathematic, two non-impetuous sources of smoke, grenade speculative combo E/M for isolation troops or inmobilize IP/TAG/REM targets. A list that you can make that rival invest more orders in sweeping the markers and spend orders in cleaning, while you dedicate yourself to take control of a specific point, and when it reaches your optimal distance, you can use any of these synergies of the list, yes, taking the rival to your comfort zone, everything is from confrontation at close range by his arsenal, but it is already quite efficient what there is and optimizing those initial 9 orders to position the troop and the markers of the repeaters of Bit. This is what works best for me with the Anathematic list.
Rest of post is pretty good, but MODs stack at -/+ 12 Good posts guys, keep it up! I'll post back some lists I play with him over the week/end.
That rule is true, you can not exceed one - / + 12 attributes, but came to refer to the total amount that could actually apply as a powerful example, nothing else, also serves as a narrative of how to continue stacking negatives for cover the enemy's bonus, adding and subtracting to reach the maximum of - / + 12 modifier in its validity :)
I don't think fairy dust and repeater stack, though. Can you stack firewall mods? It would be like stacking a nanoscreen with partial cover
Don't forget that the anathematics also has a monofiliment weapon. A few weeks ago, my anathematics hacker one-shotted a squalo in a desperate ploy to survive. The player totally forgot it could do that.
Not every Anathematic loadout has monofilament weapon. Sepsitor and hacker loadouts have only shock CCW.
Lol... I'm a promoter, not necessarily experts on ALL the rules (I have people for that... engineers and computer programmers... lol). :tonguewink: I'm pretty sure that all anathematics had a monofiliment loadout in N2. A weak excuse, sure, but one nonetheless.
Well, a big one was to sell me that a Dakini in Isolated state was also IMM2 because being Remote Presence, it wouldn't be receiving control commands. Or that the Taskmaster (just before getting the miniature) had NWI, or that I needed an engineer to recover the Posthumans (before HSN3 getting out). I have a long memory for those things XD.
My Anath got crit-glued turn one. Did manage to Sepsitor a Gecko & Senor Massacre though, I'd call that a fair trade but it REALLY didn't feel like it. Stupid Jaguars.
If we're talking cool stories about anathematics: I've had one be: Burned, Immobilized and left at NWI state in an stupidly brutal firefight against Tohaa that had him killing a good 3-4 models during it (dat plasma rifle!) This was all on reactive turn, as I managed to set up my anathematic in supressive fire, in cover, in a position where it was impossible to circle around it (the other approach was guarded by a noctifer, also in supressive fire, and an Ovedron had LOS to both of them) Come my turn, my Doctor worm manages to remove all states from the Anathematic, and my opponent conceded because he had no big guns left :D