an intresting find with total immunity and medkits/ gizmokits

Discussion in '[Archived]: N4 Rules' started by dhellfox, Nov 15, 2020.

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  1. dhellfox

    dhellfox The keeper of the Forgotten

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    edit: nvm gotta check rules if unconscious still turns stuff off before running off with stuff like this....
    +1 fail derp

    edit 2: well NWI are still affected, thanks for reminding me @Mahtamori

    just admiring the new version of the army generator and noticed this when checking the wiki linking worked
    looks like you need to go close and personal to revive models with total immunity as it cant be turned off.
    upload_2020-11-15_18-54-55.png
    gizmokits read the same way for their ranged mode
    upload_2020-11-15_18-59-26.png
     
    #1 dhellfox, Nov 15, 2020
    Last edited: Nov 15, 2020
  2. inane.imp

    inane.imp Well-Known Member

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    Automatic Special Skills and Automatic Equipment have no effect while Unconscious

    But it *does* mean that you can't use a Gizmokit to repair a Karakuri that isn't Unc.
     
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  3. Mahtamori

    Mahtamori Well-Known Member

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    Nor Sun Tze, Volklak, Namurr, Valkyrie or Willy Wally when in No Wound Incapacitation state
     
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  4. Nuada Airgetlam

    Nuada Airgetlam Nazis sod off ///

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    Nor Cameronian, big form Doge Warrior, Duroc, Devil Dog, etc, after they lost the first of 2 Wounds on big boy form then?
     
  5. inane.imp

    inane.imp Well-Known Member

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    You can't heal a non-NWI, non-UNC Trooper with Ws with a Medkit. So the only time you're allowed to use a Medkit on a Dog they're UNC and therefore their TI doesn't work anymore (which means that you can use the Medkit at range).

    It's peculiar to STR or NWI that you can use a Gizmokit/Medkit on a Trooper while they still have their Automatic Skills working.
     
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