Hello Rules Forum, A question came up with the new version of Infinity (N3.ITS10) where there is now a rule called "landing assistance". For those of you who haven't checked the new ITS packet, I will provide it here: Spoiler LANDING ASSISTANCE Troops possessing the AD: Combat Jump, Inferior Combat Jump or Superior Combat Jump Special Skill will not need to place the Circular Template to represent the Drop Zone. They can instead deploy on any flat surface of the game table, as long as their base is completely in contact with the surface on which they will land. It is not allowed to deploy inside scenery buildings or closed scenery elements with a full or partial roof, even if they have open doors or windows, such as a Objective Room. How does this interact with the flat surfaces on the side of buildings? One player said you have to have climbing plus to do this, while our War Cor wasn't very helpful with a "..nope" without providing any references. Can someone provide some clarification on how this works?
It removes the requirement to place a template. It doesn't add the ability to land on the side of a wall.
gotcha, so the ITS rule should be worded: LANDING ASSISTANCE Troops possessing the AD: Combat Jump, Inferior Combat Jump or Superior Combat Jump Special Skill will not need to place the Circular Template to represent the Drop Zone. They can instead deploy on any HORIZONTAL flat surface of the game table, as long as their base is completely in contact with the surface on which they will land. It is not allowed to deploy inside scenery buildings or closed scenery elements with a full or partial roof, even if they have open doors or windows, such as a Objective Room.
@ijw can you even land on a rooftop? The general rules for AD restrict you from landing on a scenery element.
If the template fits, you must acquit. In other words, you can land on a rooftop. This was solved long ago I feel. @ijw and @Koni , any chance that could get stickied somewhere?
You can indeed land on a rooftop. "Scenery elements" are considered in this case more like fences, benches, vehicules, barricades... Note however that if there is added scenery pieces on your rooftop, such as ducts or fans, your template cannot be placed over those, as they are considered as scenery elements. If your template can fit totally on the roof avoiding theses elements, then you can land.
While I don’t disagree that could be the intent, you may have a hard time arguing that a building is not a piece of scenery. If that’s the case, then you wouldn’t get cover being in base contact with a building... I have always seen it interpreted that everything but the game board is a scenery element.
Flat, normally traversible, surfaces are not scenery elements. Can't gain cover from standing on a roof, f.ex.. HVT has a special case prohibiting them from deploying on roofs, inside buildings, or on top of crates.
Do you have a reference for that? I haven’t seen anything that makes part of a building not count as scenery.
The lazy answer is "where does it say roofs are scenery elements?" and then refer to the fact that roofs can be landed on as a generally accepted truth, but here's a CB rep confirming it: http://infinitytheforums.com/forum/topic/30664-solved-ad-deployment-on-building-roof/#comment-669412
I've played 3 years, but never once saw someone land on a roof, could have been for a variety of reasons, but it never came up until now. As long as Palanka says you can though, I'm all for it. Regarding your other comment, the roof is part of the building, which is a piece of scenery, specifically a scenery structure... which is why this came up.
These kinds of solved rules issues should be in the FAQ, because its so tiresome to have to search for that stuff during a game, every time someone wants to see proof for a rule they dont know. Concerning the OT, the AD Rule explicitly states, that you have to land on a flat horizontal surface, so no to that.
As written, you probably can't, so you've got two rules which contradict each other Great topic for a FAQ.