Hi, I'm struggling to make a well-suited list for The Grid and Comms Center. I use to play 10 orders lists with good profiles, but I feel it would be better here to get more orders, as Specialists need them. Here is my latest test : Test 6──────────────────────────────────────────────────GROUP 1 10 BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19) BAGH-MARI Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24) LT. STEPHEN RAO Lieutenant Combi Rifle / Assault Pistol, Knife. (0 | 23) NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28) NAGA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32) SCYLLA Hacker (Killer Hacking Device UPGRADE: Maestro) Boarding Shotgun, Nanopulser + 1 Devabot Charybdis / Pistol, E/M CC Weapon. (0.5 | 27) DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7) PEACEMAKER Spitfire + AUXBOT_3 / Electric Pulse. (1 | 27) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)GROUP 2 4 TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) PALBOT Electric Pulse. (0 | 3) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 5.5 SWC | 300 PointsOpen in Infinity Army It should be ok for button pushing, less for destroying antennas (only sniper and N2), and maybe even lesser for HVT killing (Bagh-Mari in late game). I'd want to keep Bagh-Mari, but I sure need advices. Thanks !
I'd drop the Naga Assault Hacker to a Killer Hacker, ditch the Regular Minelayer, and that will free up enough SWC for you to upgrade to a second Bagh Mari Sniper. You'll still have a good defensive Minelayer, plus a second source of anti-materiel that can split Burst across multiple targets. For my Bagh Mari lists, I've been running them with 3 heavy weapons lately, and I think the added anti-materiel is important for The Grid.
Thanks for your answer. I'll for sure give a try to a 3 heavy weapons Bagh-Mari list. Seems very defensive, even if it's all eggs in the same basket. But here that's too much points (312/6), and I'd really like to keep an AHD because of TAGs, HI Links or nasty repeaters sent to shut off my mine. Maybe this (cheaper Peacemaker, BM Paramedic goes AHD, a Palbot becomes a Warcor, I lose a specialist Nâga to a sniper) : Liste 2──────────────────────────────────────────────────GROUP 1 10 BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19) BAGH-MARI Hacker (Assault Hacking Device) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 28) LT. STEPHEN RAO Lieutenant Combi Rifle / Assault Pistol, Knife. (0 | 23) NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28) NAGA MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34) SCYLLA Hacker (Killer Hacking Device UPGRADE: Maestro) Boarding Shotgun, Nanopulser + 1 Devabot Charybdis / Pistol, E/M CC Weapon. (0.5 | 27) DEVABOT CHARYBDIS Heavy Flamethrower / Electric Pulse. (7) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21) AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)GROUP 2 4 1 TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) PALBOT Electric Pulse. (0 | 3) PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 300 PointsOpen in Infinity Army The Nâga sniper seems kinda meh, but I've already ran her with success. TR bots are no longer a problem and V:Dogged is a thing for a sniper.
Would you mind sharing what your Bagh Mari lists usually look like? I'm coming from Neoterra, and having a hard time list building in Shock. I'm still trying to figure out what to take to Rumble on Route 66. Are you going? I think I'm trying to play Shock Army similar to how I play Neoterra. So, if you could perhaps share some of your general thoughts regarding the difference in style / approach between the two armies, perhaps that could help me retrain my brain. I've recently started employing your 3 Fugazi, Pathfinder, Mule, order package and it's been a nice little boost of cheap order love I've always been envious of against my usual sparring partner who plays ISS a lot.
I've never succeeded in running Bagh-Mari too. Maybe it is because I've always faced with them ISS with Hsien Haris and Steel Phalanx/Aleph but I found them harder to play as a core than Bolts. So I'm curious too for this. For the rest of the sectorial, it's more about having less top units but more average units. You can still play some REMs but Peacemakers are quite good in ASA compared to NCA. Combined with Nagas, you can make your opponent to have to waste a lot of orders for nothing important in another way than just cheap ARO pieces. It is more about toolbox units compared to One Trick Pony job that love NCA's units (except Bolts).
Sure. Bagh Mari are a good unit, but I rank full Medium Infantry links in general to be pretty low in the competitive spectrum. The reason for this are a few: -They're very expensive. -Slow -Vulnerable to pretty much everything, with only 1 Wound, indifferent PH for Dodging, etc. -Often optimized for close quarters with weaponry like shotguns, when close quarters is where they're most vulnerable. That's one reason why I like the solo Bagh Mari HMG so much. 26 points/1.5 SWC is great, like a cheap Intruder. However, there are some times when the full Bagh Mari link is good, and Bagh Mari in general are much, much better off than a lot of full Medium Infantry Core links. While BM are still slow, their long-range presence is amazing, and they have the relatively inexpensive N2/boarding shotgun profile that fills the gap nicely by saving you command tokens if your link leader eats a crit, and also working in tandem with the sniper minelayer to help defend you at close quarters. So rather than the Bagh Mari link doing most of your heavy pulling, it actually anchors your backline, knocks down anything that lines up against it, and gives you room for your light, quick Acon troops to maneuver. Really, you're only spending orders on the Bagh Mari if someone lines up within a few Orders of LoF to them. So I almost always include Nagas, Akalis, Peacemakers, Pathfinders, etc. because these are the troops that are going to win the mission for you. The Bagh Mari are just the umbrella of lane-clearing excellence that gives them room to operate. I'll follow up when I have time to get into army, but off the top of my head, this should fit into 300 points, 6 SWC. Naga KHD Peacemaker Spitfire Bagh-Mari HMG Bagh-Mari HMG Bagh-Mari Sniper Bagh-Mari BSG Magh-Mari BSG Stephen Rao Fugazi Fugazi Naga BSG Pathfinder Regular LT Regular Para Regular Fugazi Warcor In a setup like this, you have a lot of wiggle room to match the tools to the mission. The idea is that 6 BM are the core component of the list, and then you just plug and play different support modules around them depending on the mission being played. A note on the Bagh-Mari themselves; deploying Rao + 4 Bagh Mari during normal deployment, and keeping one of your Bagh Mari HMGs back as a reserve can be great. Sometimes it's helpful to telegraph the obvious location of your Bagh Mari link during deployment, then keep one of their heavy weapons back so you can deploy it in an entirely different part of the table to help lock lanes or provide support there. That can be a really nice way to bait opponents into overwatching a section of the table where they think they're safe from the whole Core team, only to eat shots from a lone HMG acting separately from the team. The Regulars are there for Orders, but if the Bagh Mari team gets trashed or all your forward pieces die, they can form into a quick, decently respectable 3-man team who can "sweep" the table in Turn 3 if you need buttons pushed or areas defended. If need be, change the Naga BSG into a Naga FO for more Classified and button-pushing coverage, then use the .5 SWC to upgrade one of the Regulars to a Sensor/Minelayer (a great piece to have left alive on Turn 3 btw, and having extra mines in your DZ to protect the Bagh Mari is always a good precaution... Noone wants a Ko Dali or Yuan Yuan wrecking the team.) Hope that helps. And yeah Rumble is on the agenda, though I haven't decided what army I'm bringing yet.
Thanks for this. I have to admit that I've not thought about this. I'm doing a trick like this with Hospitallers in MO but this was an idea of my brother he gave me. I agree that a lone HMG Bagh-Mari is enough most of the time since Tikbalang has quite the same odds about winning FtF. Quite the same as a lone Drop Bear Bolt is enough to protect the nice ass of a Squalo or Uhlan...
Nearly every mission for Rumble requires buttons to be pushed, so I'm approaching it from the "more orders, toolboxy" perspective. I'm just having a hard time settling on a single list. I really like Tikbalangs and Akalis. So I have one list built around that starting point. Anyway. Here's one version of it, but I'd like to be able to squeeze in a second Naga. Shock Army of Acontecimento ────────────────────────────────────────────────── GROUP 1 10 TIKBALANG HMG, Heavy Flamethrower, Antipersonnel Mines / AP CCW. (2 | 85) CRABBOT Flash Pulse / Knife. () BULLETEER Spitfire / Electric Pulse. (1 | 23) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) PALBOT Electric Pulse. (0 | 3) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (0 | 15) TRAUMA-DOC Combi Rifle / Pistol, Knife. (0 | 14) REGULAR Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR (Sapper) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 22) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR Hacker (Hacking Device, FastPanda) Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 23) GROUP 2 4 PATHFINDER DRONBOT Combi Rifle, Sniffer / Electric Pulse. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) AKAL COMMANDO Boarding Shotgun / Pistol, E/M CCW. (0 | 21) 5.5 SWC | 300 Points Open in Infinity Army
Yeah, still on the fence about NCA or Acon. I think Acon brings better tools for the mission lineup, but I think I'm a sharper NCA player and opponents generally have less experience fighting NCA in a competitive setting. So we'll see, I still have some time to debate.
If you're prepping ACON for the Rumble, then it's also worth remembering that the Bagh Mari will also be sporting ADHLs in Hunting Party. That's a pretty big reason to consider them. I played ACON at the Rumble last year, and found the Bagh Mari link performed exceptionally well.