300 US v1 ────────────────────────────────────────────────── GROUP 1 9 1 MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) MARAUDER Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MARAUDER Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) GROUP 2 7 1 FOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 19) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) 5.5 SWC | 299 Points Open in Infinity Army Can something like this work? Only 2 Specialists, only 5 Camos, but I think it has potential, being so aggressive when starting as first while being defensive when going second. What do you think guys? Do I have to think about what missions this list would accomplish, and balance from there?
Yep, that's pretty mean... The things I would probably change would be swapping the BS foxtrot to a specialist to make three and dropping one of the inferior infiltration grunts for a 5th grunt. Then if you go second, you can start the core on the grunts then use a command token to power up the marauders on your active turn. However, keep in mind the only tool you have is "sledgehammer." That is, your problem solvers are marauders with molotok, flamethrower grunts (that stick the roll) or marksmanship snipers. Against another Ariadna player, perhaps you might want to take a different list with a Devil Dog with sensor? However, that's nit-picking at this point, USAriadna has always been stuck with a toolbox of hammers.
I'd like to build a second list with the same core (Snipers and Infiltrators) but developed around an AP HMG Blackjack and/or Devil Dogs, the first to be the hammer and the second to add some utility. I just don't seem to be able to fit everything (especially for the BJ, as SWC are really short here). I'll try the third FO Fox, that should be enough for a good number of missions. Probably my second list needs to be focused more on Specialists too.