I threw this list together on a whim, and it actually did pretty well: ────────────────────────────────────────────────── GROUP 1 6 4 1 BRAWLER (Infinity Spec-Ops) (BS:12, WIP:13, Minelayer(Shock Mines), Climbing Plus, Engineer(GizmoKit), AP Heavy Pistol(+1B)) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 16) BRAWLER (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 15) BRAWLER (Multispectral Visor L2) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 27) SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CC Weapon. (0 | 36) McMURROUGH Chain Rifle(+1B), Grenades, Smoke Grenades / AP + DA CC Weapon. (0 | 27) HUNZAKUT (Forward Observer) Rifle, Light Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 18) ZHĒNCHÁ (Hacker, Hacking Device) Boarding Shotgun ( ) / Pistol, CC Weapon. (0.5 | 41) LIBERTO (Mimetism [-3], Minelayer]) Light Shotgun, Shock Mines / Pistol, CC Weapon. (1 | 9) LIBERTO (Mimetism [-3], Minelayer]) Light Shotgun, Shock Mines / Pistol, CC Weapon. (1 | 9) 112 (Motorized) Light Shotgun / Pistol, CC Weapon. (0 | 18) NASMAT PARA CC Weapon(-3). (0 | 3) GROUP 2 3 2 1 ODALISQUE (Sixth Sense) Spitfire, Nanopulser / MULTI Pistol, PARA CC Weapon. (1 | 30) MIRANDA ASHCROFT MULTI Rifle, Nanopulser / Pistol, Monofilament CC Weapon. (0 | 24) BOUNTY HUNTER Sniper Rifle / Breaker Pistol(+1B), PARA CC Weapon(-6). (0.5 | 19) WARCOR (Sixth Sense) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3) KUM Chain Rifle, Smoke Grenades / Pistol, Shock CC Weapon. (0 | 5) 5.5 SWC | 300 Points Open in Infinity Army It was the 20-20 mission system with Emergency Evacuation and Photograph the Enemy, against O-12. I didn't really find out how good the Odalisque Haris would be because I managed to deploy them badly opposite a missile launcher and they exploded. The Libertos were absolute super-stars, clearing the mid-field for me. The smoke helped me lock down O-12's super strong ARO game to pick the fights I wanted to have. The evacuation mission also really helped Saito, as he burst out, murdered a few targets, then legged it straight up the elevator to score. I ended up a bit short for orders at times, but it was never much of a problem. McMurrough did very little of use as he was covered by a ton of AROs for most of the game. I'm having a ponder how I might change this sort of strong midfield list up in future for a less specific mission, or without a spec op. Any suggestions?