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A Beginner's Guide To Yù Jīng

Discussion in 'Yu Jing' started by No.33, Nov 29, 2017.

  1. No.33

    No.33 New Member

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    千里之行, 始于足下

    First of all, if you are new to the faction and to Infinity, I bid you welcome and hope you would have a great time with us.

    Now then. So you have read the rules of Infinity, and have made the decision of playing Yù Jīng, which is an excellent choice of faction, but now you might be wondering just how to go about it, especially what to get first. That is a reasonable question, since one does not want to go into the deep end too early on, but still want to have a decent list to play around with.

    That being the case, assuming you are not here for a sectorial list (they are covered in their own separate threads), a good way to start out is by getting the Yù Jīng Starter Pack which can be found as part of the Operation: Red Veil Battle Pack, containing a decent mix of units, of which many can see further use in advanced lists.

    As a basic overview, the Yù Jīng Starter Pack consists of the following units:

    - Hsien Warrior: From the top Ranks of the Imperial Service, he is a specialised Heavy Infantry (HI) unit with some of the best equipment and training available to Yù Jīng, capable of being an excellent attacking unit and a natural choice for the Lt role.

    - Tiger Soldier: An elite Special Forces unit, she is a Medium Infantry (MI) drop troop unit capable of giving the enemy a very nasty surprise on the field, being potentially able to attack them from an unexpected angle where they are weakest.

    - Zú Yǒng: Another HI unit, from the ranks of the Cháng Shèng Jūn, the Terracotta Soldiers are the basic HI of Yù Jīng with access to an abundance of options at reasonable prices, and while not particularly fancy, they are nevertheless decent combatants.

    - ZhànShì x3: A standard Light Infantry (LI) unit. They are primarily there to provide support (especially Orders) for the team, since they are usually too fragile for most combats.

    - Ninja: The Yù Jīng version of the basic TO Camo Infiltrator Skirmisher (SK), she is also capable of giving a rude shock to the enemy by her sudden surprise appearance on the field, although her effective reach is relatively limited compared to others. (Operation: Red Veil exclusive model)

    Taking their profiles featured as-is, that team of 7 adds up to about 184/2.5 altogether, which is reasonable enough for some introduction games, although some proxying to use other variants is highly recommended.

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    Once you have had a few games with the Starter Pack to familiarise yourself with how the game works, you might naturally be wondering what to get next. Fortunately, even with the many play-styles that are possible with Yù Jīng, there are a few purchases which any Yù Jīng player should seriously consider, due to their exceptional usefulness in any list they are included. While preferences ultimately depend on the player, here are my recommendations (in no particular order):

    - Dào Fěi: The only HI with the Camo+Infiltration combo in-game, allowing a strong unit to begin dealing with the enemy from the start of the game. While only one can be used in any list, either blister is good to start with, the HMG (proxied as having a Spitfire) being a great attack unit, and the 'basic' MR usable as an up-front aggressive Hacker. The latest version appears in the Beyond Red Veil pack. Legal disclaimers aside, the 3D camo maker by warsenal make a splendid alternative if the sculpts are not to taste/available.

    - Gŭi Láng Combi-Rifle: Aside from his MSV1, which makes him decent vs other Camo units, this variant can be used in many other roles (particularly specialist ones), most of which can do well in advancing the game plan for the most part. Getting two of them (with a Guǐ Fēng as a possible stand-in) for any list is very helpful. Legal disclaimers aside, the 3D camo maker by warsenal make a splendid alternative if the sculpts are not to taste/available.

    - Kuang Shi 4-pack: While difficult to control at times (being Extremely Impetuous), they are our cheapest source of Regular orders, and subsequently a great way to boost your order count (SWC permitting). Their use does require a Celestial Guard with the KSCD, which may need a proxy stand-in, and indirectly brings Smoke coverage to the list as an additional benefit, particularly for the Hsien.

    - Guǐ Fēng SpecOps: Highly customisable to fit virtually any role (multiple specialist abilities for instance), this unit is notable for affordability and ability to patch up many deficiencies in any particular list when permitted for usage. In addition, he (as a model) can be also be used as a legal proxy for any S2 unit (e.g. a second Gŭi Láng or Celestial Guard) as desired.

    - Tiger Soldiers: Just like their sister in the Starter Pack, they can be death from above, especially with their other weapon options available.

    - Zú Yǒng HMG: Compared to the other variants, the HMG variant provide heavy firepower at a very reasonable cost, particularly SWC-wise. He can make a decent candidate for an active Lt with a further SWC discount, with somewhat improved survivability from the included Automedikit.

    - Yàn Huǒ HMC: Essentially a no frills big guy with a bigger gun, this variant will cause a considerable amount of pain (and certainly fear) when supported well, even if otherwise slow and with a large footprint. He can benefit from the extra order if appointed as the Lt, and can go into Suppression Fire mode as needed on the defensive.

    - Sù-Jiàn: Flexible with 2 changeable modes, this unit is the fastest known HI in-game as Mobility Form, which coupled with its natural hardiness, makes it ideal for getting up close for the kill with high order efficiency. Combat Form swaps raw speed with even better combat stats as needed.

    - Kǎn Rèn: While requiring a bit of understanding of the rules of his signature Holoprojector, he is capable of reaching his target (enemy or objective) very quickly, with the opponent not even sure what variant he (and the holoechoes) actually are. The model can represent any variant, of which most have their own utility, and all nasty in melee.

    - Hac Tao: Although on the expensive side, with TO Camo and good combat stats, this unit can be very terrifyingly effective vs most targets. With only one available, either existing 'new' blister can work, with the HMG being an excellent attacker (and backup Lt of sorts with Executive Order), and the Hacker variants being decent aggressive specialists.

    - WarCor: While not strictly speaking a full combatant, he can be surprisingly annoying to the opponent with his ability to use his Flash Pulse to occasionally blind enemies thinking themselves safe from attack. Very affordable for lists with a few points to spare.

    - Authorised Bounty Hunter (Sniper): Among the rare few cost-efficient ARO pieces available, this unit can (subject to luck) start the game with some surprising bonuses making him/her more dangerous then initial impressions might convey. The Irregular status is not a huge issue if the original function works out well.

    Thanks for reading. Now go forth and win some battles for Yù Jīng!
     
    #1 No.33, Nov 29, 2017
    Last edited: Nov 29, 2017
    Belgrim likes this.
  2. No.33

    No.33 New Member

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    And for an excellent overview of our units in a non-sectorial setting, this video by VaulSC would be a great place to start.

     
    Belgrim likes this.