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JSA List help

Discussion in 'Japanese Secessionist Army' started by Kumatake81, May 13, 2020.

  1. Kumatake81

    Kumatake81 Well-Known Member

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    Hello there
    I'm new to this forum, play Infinity (better JSA) for about 2 years now, and had only had a few games. My next Mission is from the 20x20 System with Tactical window
    Primary Mission: Destroy Transmission Antenna
    Secondary Mission: Place Antennas

    I built a list, and wanted to ask your opinion on it. what can/should I change?
    Destroy&Deploy Antenna
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]1
    YURIKO ODA Combi Rifle + E/Mitter, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 23)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
    KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9)
    RYŪKEN (CH: Limited Camouflage) Heavy Rocket Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (1.5 | 23)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    MIYAMOTO MUSHASHI Chain Rifle, Flash Pulse / Pistol, AP CCW, EXP CCW. (0 | 24)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1.5 | 25)
    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)

    6 SWC | 300 Points

    Open in Infinity Army

    the plan is to control the board and protect my TRansmission antenna with the Ryuken-9 and the mines and attack my oponents antenna with Myamoto/Yojimbo/Saito/Ninja
    one thought is replacing Myamoto and the Baggage-Bot with a Lu-Daun and an other Keisotsu

    BTW I'm playing against vanilla Haqq

    thanks in andvance for your help
     
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  2. Mahtamori

    Mahtamori Well-Known Member

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    I'm unfamiliar with the specifics of the objectives, but one simple question; what's your plan for handling a Fiday placing a template over your Keisotsu? That is what I'd be most afraid of when facing Haqq, Hassassins, Combined or Shasvaasti.
     
  3. Kumatake81

    Kumatake81 Well-Known Member

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    Thanks for the answer.
    I didn't think of that because usually my oponnent doesn't play one. (even if he should)
    In this scenario there is an excusion zone, so you can't deploy in the oponent half of the table.
    Just to be curious: what CAN I do against a Fiday? (discover, and then rely on mines?)
     
  4. Mahtamori

    Mahtamori Well-Known Member

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    I think the simplest solution is to play a Domaru LT and/or a Kempeitai CoC or possibly an Oniwaban LT (if going second remember that you can delay ARO vs a Marker in order to quietly avoid Loss of Lieutenant). You still run the risk of your opponent demolishing one of your strongest tactical asset by removing a few orders and the core link by targeting the weaker Keisotsu, but between extra wound or Marker state and possibly some CrazyKoalas it should be unnecessarily risky for the Fiday to attempt LT assassination.

    It's important to remember that Fiday are low cost assets with good odds to send on suicide missions for the Haqq player. If you do find a smiley-marker in a low order group (like your Saito group) it might be worth it to use command token to reduce that group's orders and let Tariq have his full 10.
     
  5. Kumatake81

    Kumatake81 Well-Known Member

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    Thanks again.
    So what about this

    Destroy&place Antenna 2──────────────────────────────────────────────────GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
    YÁOZĂO Electric Pulse. (0 | 3)
    OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
    KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
    KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
    KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1.5 | 25)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    RYŪKEN (CH: Limited Camouflage) Heavy Rocket Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (1.5 | 23) 6 SWC | 300 PointsOpen in Infinity Army
     
  6. Mahtamori

    Mahtamori Well-Known Member

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    I don't know the mission, like I wrote, but I think both lists contain all the things you need, so the only thing I can advice on for either list is to make sure you can use Saito to solve difficult ARO pieces such as Kamau or Brawler snipers - and that takes orders.

    As long as you have a plan for how to deal with assassination threats I think that's enough. Between 3 body doubles, if you know you'll reliably have access to urban terrain it might be enough to simply keep one of Yojimbo's Koalas near the CombiKeisotsu and then making sure to spread them out so that no single template can hit more than one to force a bad gamble.

    That's about as much advice I think I can give. Go with the list you're most comfortable playing and good luck!
     
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  7. prophet of doom

    prophet of doom Well-Known Member

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    Yojimbo is a strong choice. A few d-charges would not hurt, but I am not a JSA expert. As for the secondary mission, the easiest way to achieve it is to deploy an infiltrator on a rooftop. Have fun and let us know how it went!
     
  8. Kumatake81

    Kumatake81 Well-Known Member

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    So. Tje last game went quite well, thanks to a little disballanced table and a lucky lt roll.
    Next up is Power Pack, and I wanted to ask your opinion about my List.

    PowerPack ──────────────────────────────────────────────────GROUP
    1
    [​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
    KEMPEI (Chain of Command) Boarding Shotgun / Pistol, CCW, Electric Pulse. (0 | 21)
    YURIKO ODA Combi Rifle, Panzerfaust, D-Charges, Antipersonnel Mines / Pistol, CCW. (0 | 24)
    KEISOTSU (Infinity Spec-Ops) (12 XP) (Forward Deployment L1, Minelayer, Hacking Device) Combi Rifle, Heavy Flamethrower / Pistol, Knife. (0 | 10)
    OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
    YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    GROUP 2
    [​IMG] [​IMG] [​IMG]4

    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1.5 | 25)
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9) 3.5 SWC | 300 PointsOpen in Infinity Army

    The Idea is to deploy the Ryuken and the Spec-Ops, so that theire mines cover the area between my two DZ, and maybe an antenna.
    Core Link for discovering Imp and Camo( and shooting them) and deliver CoC to the objective
    Oyama as an attack piece
    Karakuri for an other objektive
    Yojimbo for smoke and koalas (reload with pangguling)

    But I'm still not fully convinced, since i would like to field tankos, but i feel like ML are not that good through sat zone...

    What are your thoughts...
    This time, there will be a battle report, I promise...
     
  9. Kumatake81

    Kumatake81 Well-Known Member

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  10. Kumatake81

    Kumatake81 Well-Known Member

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    Here is one of my (too many) lists for safe area. I wilm face HB(most likely) or vanilla Haqq.

    The Idea is to have a lot of specialists for the consloles, and some hard to remove pieces for area control.

    What are your thoughts? What did I miss?

    Safe Area shikami/Karakuri──────────────────────────────────────────────────GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9)
    KEISOTSU Missile Launcher / Pistol, Knife. (1.5 | 14)
    KEMPEI (Multispectral Visor L2) Shock Marksman Rifle / Pistol, CCW, Electric Pulse. (1 | 25)
    KEISOTSU (Infinity Spec-Ops) (12 XP) (Engineer, Minelayer, Hacking Device) Combi Rifle, Heavy Flamethrower / Pistol, Knife. (0 | 10)
    KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 11)
    SHIKAMI Contender, Nimbus Grenades / Assault Pistol, DA CCW, AP CCW, Knife. (0 | 45)
    YOJIMBO Contender, Nanopulser, Smoke Grenades, CrazyKoalas (2) / Pistol, DA CCW. (0 | 21)
    KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43)
    YÁOZĂO Electric Pulse. (0 | 3)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1.5 | 25)
    RYŪKEN (Forward Deployment L2, ODD) Submachine Gun, Antipersonnel Mines, D-Charges / 2 Breaker Pistols, Knife. (0.5 | 24)
    6 SWC | 300 PointsOpen in Infinity Army
     
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  11. Catspaw

    Catspaw Well-Known Member

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    One thing I might do is to swap the Group 1 Ryuken with the Group 2 Ninja KHD. That way your Ninja has more orders to do her thing, and you can use a coordinated order to throw both Ryukens and the Yaokong HMG into suppressive fire.
     
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  12. Kumatake81

    Kumatake81 Well-Known Member

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    @Catspaw thanks for the idea. I agree with the ryuken, but why would i want to put the husong into supression? He has TR and a HMG. Is it about better rangebands in some cases (if the enemy is close)?
     
  13. Catspaw

    Catspaw Well-Known Member

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    Oh my bad, for some reason I was thinking of the Yaokong Combi even when I said Yaokong HMG. But at least you can put both Ryukens into SF, and with the upcoming changes to coordinated orders in N4 (where you can only choose two units), it'll work out the same.
     
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  14. Kumatake81

    Kumatake81 Well-Known Member

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    No hurt feelings. I just wondered if I was missing something...
     
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