Hey everybody, with 2019 done and dusted it might be at the time to look back onto last years ITS and what has happened there. As data analyst by profession, I took the time to collect the publicly available data from ITS and threw them together in an analytical software. So lets get into it. DISCLAMIER: I only collected the publicly available data, so private events are not within my data pool. Events I analysed have their event date set between the 01.01.2019 and the 31.12.2019. Events contain data for tournaments leagues and oneshots. I excluded events that have not been flagged as reported, as well as events that have faulty data (example: An event where the VP where entered as OP) IMPORTANT: I'm pretty confident that the data I use are correct, but cannot be 100% certain. Because of this take all the results I present with a grain of salt. Also do not use the data presented here to jump to any conclusions. This is a highly aggregated view on the data, so trying to make specific statements like "Unit A is overpowered because it has a high pick rate" is not responsible. Event Data For a start let us begin by looking at the general event data. First of we have a row on KPIs: #Events: Total number of events. #Participants: Total number of participants. #Distinct Participants: Total number of persons that took part in at least one event. Avg Participants: Number of participants per event Participation Rate: How many participants took part in an event compared to the maximal number of players for that event As you can see the game is in a healthy state. With an average of 77 events per month, a playerbase of nearly 4000 people with each playing close to 3 events that year. Of all the events played tournaments still are the most popular type, with league and oneshot not very prominent (Especially after league has been removed with ITS11). I think most oneshots are private, so I they are not included in my data. Like in the last years USA and Spain have the highest number of events, followed by Russia, Germany, Canada and the UK. Notice that Russia has overtaken Germany for 3th place showing the fast growing tournament scene there. Smaller events with <20 players still account, for the majority with 81% of the total. The majority also uses no special. Of the specials SPECOPS is the most popular followed by SoF. Limited Insertion and Tactical Window are close together, which shows that TW has been received very well by the community, as it only existed for 3 months. More simple missions like Supplies, Acquisition and Frontline still are the most often played. Countermeasures has had a great start being chosen 115 times in only months. Sadly Custom missions are still rarely taken Faction Data With the event informations out of the way lets dive into the Faction data. It has to be noted, that the faction a player is participating with is only available if he has uploaded his lists to the event. As it can be seen, most of the new sectorials are very popular, often the most played sectorials per faction and overall. Except for the discontinued sectorials and the mixed NA2 armies, every faction seems to have a good playerbase, ranging between 100-200. To explain this metric, it is the average ranking of the players of the faction compared to the total number of players in an event. For example getting first in a 10 man tournament would be a 0.1, while first in a 20 man tournament would be 0.05. I did this to account for the different event sizes to make the results comparable. Because the ranking value can never be 0 the total average is 0.54, with a lower number being better. [Units per Faction] This list contains the units used for each faction based on the frequency they are used in lists. The List includes the following Data: % List contains: percentage of lists, of that faction, that contain at least one model of that unit Total Picks: Shows how often the unit is taken overall Distinct Picks: Shows how many different profiles are used of that unit # Picks per List: If the unit is contained in a list, how often it is taken # Lists: Number of lists that contain that unit As you can see pick rates differ strongly between the different factions. In general it can be said that vanilla forces, because of their wider range of units, have lower pick rates for specific units compared to sectorial armies. It is also very interesting to see how pick rates for units change between vanilla and different sectorials (e.g. ORC troops in PanO compared to NCA or Varuna). I hope you liked this short dive into the 2019 ITS data. If you have any questions or would like to see a more specific analysis of something (Most popular TAG played, Specials played in USA, etc.) feel free to ask, I will try to put it together. AGAIN IMPORTANT: I'm pretty confident that the data I use are correct, but cannot be 100% certain. Because of this take all the results I present with a grain of salt. Also do not use the data presented here to jump to any conclusions. This is a highly aggregated view on the data, so trying to make specific statements like "Unit A is overpowered because it has a high pick rate" is not responsible. Edit: Here are some of the additional analysis scattered around this thread: [Profile Pickrate] Breakdown of the list on Profile level. Units are now sorted alphabeticaly and profiles by pickrate. The average TP / Max TP for Tournament per Faction. The higher means the more of the possible max TP where actually acieved. A little more complex metric. It is the % of wins for a faction devided by the % of usage. The higher the number the more wins are achieved per paticipant compared to others. Number of minor and mayor wins to losses per faction. Draws are not included.