I agree on the most shared comment: Jump is just a useless skill, pretend it doesn't exist. OR, if you are up for home rules, come up with a fix...
I would totally second the Power Armour, TAG and REM version. Would be much easier to remember and play with. Oh, and since we are speaking of...
Eheh, then the one I'm mentioning is just "another" case when a situation was temporarily ruled one way and faqued the other, since I remember the...
The point is that, after faq 1.1, it looks like Peripheral (Synchronized) Special Skill is capable of generating multiple CC situations, and for...
- Gravity does not like this message - (if you can or cannot, don't know. just saying laws of physics would not be happy)
Sure, in fact I think I made quite clear that all my comments come from my personal gaming experience and tastes. If the majority of players, and...
The complexity issue is actually relevant, and I agree my proposal was probably on the complex side. It can be any other, like "in a ftf, a...
Of course good players are still the ones on top, this is a very, very skill-intensive game and the crit mechanic alone is not gonna change that....
To me, the auto wound version was even much worse. If I had to recap, I have two issues with critical: 1 - it does too much (beats any roll, beats...
Remove this and you have a game that is more aligned with a gaussian distribution without lucky spikes. But we are all allowed to have have...
It depends if you like the 1/20 chance that a lucky roll would save you from a situation you would have probably died instead. I personally don't....
I think in this discussion critical system and ftf mechanic have been conflated. While I also think the latter is the trademark of the game and...
I could totally see both approaches as being right and, upon being asked, I could easily accept both play styles. I mean, it doesn't disturb me to...
Probably the sentence "Sixth sense prevents Stealth from allowing Cautious Movement to prevent AROs" is right, but it's I wonder if that was the...
Very good catch indeed.
I really do not understand. As a game-designer, when there is a question on one of my games that gets unanswered or a bug comes out that I didn't...
Actually I agree that mixing movement modes inside the same order could lead to confusion, in fact my proposal is the ENTIRE movement is halved...
So I'll try to move on from my joke in a serious way, merging the discourse about multiple vaulting. At the moment, and in my opinion, the gap...
That was me writing the wrong number :P. So 4, as I do think zvz and total cover to be different game situations, the former allowing shooting...
Setting up vaulting steps here and there is a good patch, but a self-made one that actually does not save the current climb rule at all....